154 lines
3.9 KiB
C#
154 lines
3.9 KiB
C#
using System.Collections.Generic;
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using CustomEvent;
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using DataTable;
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using Definition.Enum;
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using GameFramework.DataTable;
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using GameFramework.Event;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace UI
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{
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public class LevelUpFormController : IFormController<LevelUpFormContext>
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{
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private int _currentLevel = 1;
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private int _buildCount = 4;
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private bool _pendingRefresh;
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private int? _levelUpFormSerialId;
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private LevelUpForm _levelUpForm;
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private LevelUpFormContext _context;
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public LevelUpFormController()
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{
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GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
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GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
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}
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~LevelUpFormController()
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{
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GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
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GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
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}
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public void ConfigureBuild(int level, int count = 4)
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{
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_currentLevel = Mathf.Max(1, level);
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_buildCount = Mathf.Max(0, count);
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}
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public int? OpenUI(LevelUpFormContext context)
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{
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if (context == null)
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{
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Log.Warning("LevelUpFormController.OpenUI() context is null.");
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return null;
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}
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_context = context;
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if (_levelUpForm != null)
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{
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_levelUpForm.RefreshUI(_context);
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return _levelUpFormSerialId;
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}
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CloseUI();
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_pendingRefresh = true;
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_levelUpFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.LevelUpForm, context);
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return _levelUpFormSerialId;
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}
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public void CloseUI()
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{
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_pendingRefresh = false;
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if (_levelUpFormSerialId.HasValue)
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{
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GameEntry.UI.CloseUIForm(_levelUpFormSerialId.Value);
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return;
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}
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if (_levelUpForm != null)
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{
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_levelUpForm.Close();
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}
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}
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public void Reset()
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{
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_context = null;
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_levelUpForm = null;
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_levelUpFormSerialId = null;
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_pendingRefresh = false;
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}
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public void OnSelectProp(int propId)
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{
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}
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private void TryRefreshUI()
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{
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if (_context == null)
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{
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return;
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}
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if (_levelUpForm == null)
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{
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_pendingRefresh = true;
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return;
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}
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_levelUpForm.RefreshUI(_context);
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_pendingRefresh = false;
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}
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#region Event Handlers
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private void OpenUIFormSuccess(object sender, GameEventArgs e)
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{
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if (!(e is OpenUIFormSuccessEventArgs args)) return;
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if (!_levelUpFormSerialId.HasValue) return;
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if (args.UIForm == null || args.UIForm.SerialId != _levelUpFormSerialId.Value || args.UserData != _context)
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{
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return;
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}
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_levelUpForm = args.UIForm.Logic as LevelUpForm;
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if (_levelUpForm == null)
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{
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Log.Warning("LevelUpFormController open success but form logic is invalid.");
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return;
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}
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if (_pendingRefresh)
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{
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TryRefreshUI();
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}
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}
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private void CloseUIFormComplete(object sender, GameEventArgs e)
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{
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if (!(e is CloseUIFormCompleteEventArgs args))
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{
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return;
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}
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if (args.SerialId != _levelUpFormSerialId)
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{
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return;
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}
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_levelUpForm = null;
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_levelUpFormSerialId = null;
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}
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#endregion
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}
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} |