vampire-like/Assets/GameMain/Scripts/UI/GameScene/View/LevelUpForm.cs

66 lines
1.6 KiB
C#

using CustomEvent;
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
{
public class LevelUpForm : UGuiForm
{
[SerializeField] private TMP_Text _titleText;
[SerializeField] private LevelUpPropItem[] _propItems;
private LevelUpFormContext _context;
public void RefreshUI(LevelUpFormContext context)
{
_context = context;
if (_titleText != null)
{
_titleText.text = $"Level Up (Lv.{_context.Level})";
}
foreach (var propItem in _propItems)
{
propItem.gameObject.SetActive(false);
}
if (_context.Props == null) return;
for (int i = 0; i < _propItems.Length; i++)
{
_propItems[i].gameObject.SetActive(true);
_propItems[i].Init(_context.Props[i]);
}
}
#region FSM
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is LevelUpFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("LevelUpForm requires LevelUpFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
base.OnClose(isShutdown, userData);
}
#endregion
private void OnSelectProp(int index)
{
GameEntry.Event.Fire(this, LevelUpPropSelectedEventArgs.Create(index));
}
}
}