53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using System.Text;
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using DataTable;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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{
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public class RolePropertyArea : MonoBehaviour
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{
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[SerializeField] private TMP_Text _roleNameText;
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[SerializeField] private RawImage _roleAvatar;
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[SerializeField] private TMP_Text _roleInitialPropertyText;
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[SerializeField] private Transform _roleInitialItemParent;
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public void OnInit(DRRole role)
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{
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_roleNameText.text = role.RoleName;
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// _roleAvatar.texture = AssetUtility.GetUITextureIcon(role.IconName);
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StringBuilder sb = new StringBuilder();
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if (role.InitialProperties != null)
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{
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foreach (var modifier in role.InitialProperties)
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{
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sb.Append($"{modifier.ToString()}\n");
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}
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}
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_roleInitialPropertyText.text = sb.ToString();
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// foreach (var item in role.InitialItemIds)
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// {
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// var itemGO = Instantiate(_roleInitialItemParent.GetChild(0), _roleInitialItemParent);
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// itemGO.GetComponent<RoleItem>().OnInit(item.Key, item.Value);
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// }
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}
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public void OnReset(object userData = null)
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{
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// _roleNameText.text = string.Empty;
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// _roleAvatar.texture = null;
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// _roleInitialPropertyText.text = string.Empty;
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// foreach (Transform item in _roleInitialItemParent)
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// {
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// Destroy(item.gameObject);
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// }
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}
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}
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} |