vampire-like/Assets/GameMain/Scripts/UI/MenuScene/SelectRoleForm/SelectRoleForm.cs

106 lines
2.8 KiB
C#

using System.Linq;
using DataTable;
using GameFramework.DataTable;
using Procedure;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
{
public class SelectRoleForm : UGuiForm
{
[SerializeField] private GameObject _randomRoleCard = null;
[SerializeField] private GameObject _roleCard = null;
[SerializeField] private RolePropertyArea _propertyArea = null;
private DRRole _currentRole = null;
private IDataTable<DRRole> _roleDataTable = null;
private DRRole[] _roleList = null;
private RoleItem[] _roleItems = null;
private ProcedureStartMenu _procedure;
#region FSM
protected override void OnInit(object userData)
{
base.OnInit(userData);
if (userData is ProcedureStartMenu procedure)
{
_procedure = procedure;
}
_roleDataTable = GameEntry.DataTable.GetDataTable<DRRole>();
_roleItems = this.transform.GetComponentsInChildren<RoleItem>();
_roleList = _roleDataTable.GetAllDataRows();
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
Log.Debug($"{_roleList.Length} || {_roleItems.Length}");
for (int i = 0; i < _roleItems.Length; i++)
{
if (i < _roleList.Length)
{
_roleItems[i].gameObject.SetActive(true);
_roleItems[i].OnInit(this, _roleList[i]);
}
else
{
_roleItems[i].gameObject.SetActive(false);
}
}
}
protected override void OnClose(bool isShutdown, object userData)
{
base.OnClose(isShutdown, userData);
foreach (var item in _roleItems)
{
item.OnReset();
}
}
#endregion
public void OnReturnButtonClick()
{
GameEntry.UI.CloseUIForm(this);
}
public void UpdateShowRole(DRRole role)
{
_currentRole = role;
if (role == null)
{
_randomRoleCard.SetActive(true);
_roleCard.SetActive(false);
_propertyArea.OnReset();
}
else
{
_randomRoleCard.SetActive(false);
_propertyArea.OnInit(role);
_roleCard.SetActive(true);
}
}
public void StartGame()
{
if (_currentRole == null)
{
int roleIndex = Random.Range(0, _roleList.Length);
_currentRole = _roleList[roleIndex];
}
_procedure?.StartGame(_currentRole.Id);
}
}
}