71 lines
2.7 KiB
C#
71 lines
2.7 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System.IO;
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using System.Text;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 内置版本资源列表序列化器。
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/// </summary>
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public static partial class BuiltinVersionListSerializer
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{
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/// <summary>
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/// 尝试从可更新模式版本资源列表(版本 0)获取指定键的值回调函数。
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/// </summary>
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/// <param name="stream">指定流。</param>
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/// <param name="key">指定键。</param>
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/// <param name="value">指定键的值。</param>
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/// <returns>从可更新模式版本资源列表(版本 0)获取指定键的值是否成功。</returns>
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public static bool UpdatableVersionListTryGetValueCallback_V0(Stream stream, string key, out object value)
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{
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value = null;
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if (key != "InternalResourceVersion")
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{
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return false;
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}
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using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
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{
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binaryReader.BaseStream.Position += CachedHashBytesLength;
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byte stringLength = binaryReader.ReadByte();
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binaryReader.BaseStream.Position += stringLength;
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value = binaryReader.ReadInt32();
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}
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return true;
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}
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/// <summary>
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/// 尝试从可更新模式版本资源列表(版本 1 或版本 2)获取指定键的值回调函数。
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/// </summary>
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/// <param name="stream">指定流。</param>
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/// <param name="key">指定键。</param>
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/// <param name="value">指定键的值。</param>
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/// <returns>从可更新模式版本资源列表(版本 1 或版本 2)获取指定键的值是否成功。</returns>
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public static bool UpdatableVersionListTryGetValueCallback_V1_V2(Stream stream, string key, out object value)
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{
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value = null;
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if (key != "InternalResourceVersion")
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{
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return false;
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}
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using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
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{
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binaryReader.BaseStream.Position += CachedHashBytesLength;
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byte stringLength = binaryReader.ReadByte();
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binaryReader.BaseStream.Position += stringLength;
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value = binaryReader.Read7BitEncodedInt32();
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}
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return true;
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}
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}
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}
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