Files
vampire-like/Assets/GameMain/Scripts/Runtime/BuiltinComponent/AsyncTask/ResourceAsyncExtension.cs
T
basil 170ea690b2 调整 SpriteCache 的读取资源方式
将原来 UGF 事件回调风格的调用改成使用 UniTask 的异步操作
2026-06-16 17:08:06 +08:00

83 lines
3.4 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using GameFramework.Resource;
using UnityGameFramework.Runtime;
using ResourceApplySuccessEventArgs = UnityGameFramework.Runtime.ResourceApplySuccessEventArgs;
using ResourceUpdateAllCompleteEventArgs = UnityGameFramework.Runtime.ResourceUpdateAllCompleteEventArgs;
using ResourceVerifySuccessEventArgs = UnityGameFramework.Runtime.ResourceVerifySuccessEventArgs;
namespace SepCore.AsyncTask
{
/// <summary>
/// Resource 异步扩展方法
/// </summary>
public static class ResourceAsyncExtension
{
/// <summary>
/// 异步加载资源
/// </summary>
/// <typeparam name="T">资源类型</typeparam>
/// <param name="resourceComponent">资源组件</param>
/// <param name="assetName">资源名称</param>
/// <param name="priority">加载优先级</param>
/// <returns>加载完成的资源</returns>
public static UniTask<T> LoadAssetAsync<T>(this ResourceComponent resourceComponent, string assetName, int priority = 0)
{
var tcs = AutoResetUniTaskCompletionSource<T>.Create();
resourceComponent.LoadAsset(assetName, priority, new LoadAssetCallbacks(
(_, asset, _, _) => tcs.TrySetResult((T)asset),
(_, _, errorMessage, _) => tcs.TrySetException(new Exception(errorMessage))
));
return tcs.Task;
}
/// <summary>
/// 异步等待资源更新完成
/// </summary>
/// <param name="resourceComponent">资源组件</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>更新完成事件</returns>
public static UniTask<ResourceUpdateAllCompleteEventArgs> WaitForResourceUpdateCompleteAsync(this ResourceComponent resourceComponent,
float timeout = 0f)
{
return AsyncTaskHelper.WaitEventAsync<ResourceUpdateAllCompleteEventArgs>(
ResourceUpdateAllCompleteEventArgs.EventId,
null,
timeout
);
}
/// <summary>
/// 异步等待资源验证完成
/// </summary>
/// <param name="resourceComponent">资源组件</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>验证成功事件</returns>
public static UniTask<ResourceVerifySuccessEventArgs> WaitForResourceVerifyCompleteAsync(this ResourceComponent resourceComponent,
float timeout = 0f)
{
return AsyncTaskHelper.WaitEventAsync<ResourceVerifySuccessEventArgs>(
ResourceVerifySuccessEventArgs.EventId,
null,
timeout
);
}
/// <summary>
/// 异步等待资源应用完成
/// </summary>
/// <param name="resourceComponent">资源组件</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>应用成功事件</returns>
public static UniTask<ResourceApplySuccessEventArgs> WaitForResourceApplyCompleteAsync(this ResourceComponent resourceComponent,
float timeout = 0f)
{
return AsyncTaskHelper.WaitEventAsync<ResourceApplySuccessEventArgs>(
ResourceApplySuccessEventArgs.EventId,
null,
timeout
);
}
}
}