Files
vampire-like/Assets/GameMain/Scripts/Runtime/Utility/EntityDataFactory.cs
T

106 lines
3.8 KiB
C#

using System;
using SepCore.Entity;
using SepCore.Definition;
using UnityGameFramework.Runtime;
namespace SepCore.CustomUtility
{
public static class EntityDataFactory
{
private static readonly string[] s_EnemyTypeNames =
{
null,
"近战敌人",
"远程敌人",
"蝙蝠",
"骷髅兵",
"骷髅巨人",
"幽灵",
"火焰法师"
};
public static EnemyConfig GetEnemyConfig(EnemyType enemyType)
{
int index = (int)enemyType;
if (index > 0 && index < s_EnemyTypeNames.Length)
{
string name = s_EnemyTypeNames[index];
return GameEntry.Luban.Get<EnemyConfig>(name);
}
Log.Error("Invalid enemy type '{0}'.", enemyType);
return null;
}
public static EnemyType GetEnemyType(string enemyName)
{
if (string.IsNullOrEmpty(enemyName))
{
Log.Error("Enemy name is invalid.");
return EnemyType.None;
}
for (int i = 1; i < s_EnemyTypeNames.Length; i++)
{
if (s_EnemyTypeNames[i] == enemyName)
{
return (EnemyType)i;
}
}
if (Enum.TryParse<EnemyType>(enemyName, true, out var enemyType))
{
return enemyType;
}
Log.Error("Can not find EnemyType for enemy name '{0}'.", enemyName);
return EnemyType.None;
}
public static EnemyData Create(int entityId, EnemyType enemyType, int level)
{
EnemyConfig config = GetEnemyConfig(enemyType);
if (config == null)
{
Log.Error("Can not find EnemyConfig for enemy type '{0}'.", enemyType);
return null;
}
return new EnemyData(entityId, config, enemyType, level);
}
public static EnemyData Create(int entityId, EnemyConfig config, EnemyType enemyType, int level)
{
return new EnemyData(entityId, config, enemyType, level);
}
public static WeaponData Create(int entityId, WeaponType weaponType, int ownerId, CampType ownerCamp)
{
var config = GameEntry.Luban.Get<WeaponConfig>((int)weaponType);
return weaponType switch
{
WeaponType.WeaponHandgun => new WeaponHandgunData(entityId, config, ownerId, ownerCamp),
WeaponType.WeaponKnife => new WeaponKnifeData(entityId, config, ownerId, ownerCamp),
WeaponType.WeaponSlash => new WeaponSlashData(entityId, config, ownerId, ownerCamp),
WeaponType.WeaponLightning => new WeaponLightningData(entityId, config, ownerId, ownerCamp),
WeaponType.WeaponLance => new WeaponLanceData(entityId, config, ownerId, ownerCamp),
_ => throw new NotImplementedException()
};
}
public static WeaponData Create(int entityId, WeaponConfig config, int ownerId, CampType ownerCamp)
{
WeaponType type = (WeaponType)config.Id;
return type switch
{
WeaponType.WeaponHandgun => new WeaponHandgunData(entityId, config, ownerId, ownerCamp),
WeaponType.WeaponKnife => new WeaponKnifeData(entityId, config, ownerId, ownerCamp),
WeaponType.WeaponSlash => new WeaponSlashData(entityId, config, ownerId, ownerCamp),
WeaponType.WeaponLightning => new WeaponLightningData(entityId, config, ownerId, ownerCamp),
WeaponType.WeaponLance => new WeaponLanceData(entityId, config, ownerId, ownerCamp),
_ => throw new NotImplementedException()
};
}
}
}