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vampire-like/Assets/GameMain/DataTables/tbweaponconfig.json
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[
{
"id": 1001,
"weaponType": 1,
"weaponName": "小刀",
"tags": [
1,
2
],
"logicType": "WeaponKnife",
"scalingStat": 5,
"scalingRatio": 0.2,
"rarity": 1,
"price": 120,
"attack": 100,
"cooldown": 1.5,
"damageType": 1,
"attackRange": 5,
"attackSoundId": 10000,
"parameters": [
[
1,
2
]
],
"statModifierConfigs": [],
"prefab": "WeaponKnife",
"sprite": "小刀"
},
{
"id": 1002,
"weaponType": 1,
"weaponName": "小刀",
"tags": [
1,
2
],
"logicType": "WeaponKnife",
"scalingStat": 5,
"scalingRatio": 0.2,
"rarity": 2,
"price": 200,
"attack": 150,
"cooldown": 1.5,
"damageType": 1,
"attackRange": 5.2,
"attackSoundId": 10000,
"parameters": [
[
1,
2.2
]
],
"statModifierConfigs": [],
"prefab": "WeaponKnife",
"sprite": "小刀"
},
{
"id": 1003,
"weaponType": 1,
"weaponName": "小刀",
"tags": [
1,
2
],
"logicType": "WeaponKnife",
"scalingStat": 5,
"scalingRatio": 0.2,
"rarity": 3,
"price": 300,
"attack": 200,
"cooldown": 1.5,
"damageType": 1,
"attackRange": 5.4,
"attackSoundId": 10000,
"parameters": [
[
1,
2.4
]
],
"statModifierConfigs": [],
"prefab": "WeaponKnife",
"sprite": "小刀"
},
{
"id": 1004,
"weaponType": 1,
"weaponName": "小刀",
"tags": [
1,
2
],
"logicType": "WeaponKnife",
"scalingStat": 5,
"scalingRatio": 0.2,
"rarity": 4,
"price": 400,
"attack": 250,
"cooldown": 1.5,
"damageType": 1,
"attackRange": 5.5,
"attackSoundId": 10000,
"parameters": [
[
1,
2.5
]
],
"statModifierConfigs": [],
"prefab": "WeaponKnife",
"sprite": "小刀"
},
{
"id": 2001,
"weaponType": 2,
"weaponName": "手枪",
"tags": [
3
],
"logicType": "WeaponHandgun",
"scalingStat": 8,
"scalingRatio": 0.5,
"rarity": 1,
"price": 130,
"attack": 120,
"cooldown": 1,
"damageType": 2,
"attackRange": 15,
"attackSoundId": 10000,
"parameters": [],
"statModifierConfigs": [],
"prefab": "WeaponHandgun",
"sprite": "手枪"
},
{
"id": 2002,
"weaponType": 2,
"weaponName": "手枪",
"tags": [
3
],
"logicType": "WeaponHandgun",
"scalingStat": 8,
"scalingRatio": 0.5,
"rarity": 2,
"price": 150,
"attack": 130,
"cooldown": 1,
"damageType": 2,
"attackRange": 20,
"attackSoundId": 10000,
"parameters": [],
"statModifierConfigs": [],
"prefab": "WeaponHandgun",
"sprite": "手枪"
},
{
"id": 2003,
"weaponType": 2,
"weaponName": "手枪",
"tags": [
3
],
"logicType": "WeaponHandgun",
"scalingStat": 8,
"scalingRatio": 0.5,
"rarity": 3,
"price": 170,
"attack": 140,
"cooldown": 1,
"damageType": 2,
"attackRange": 23,
"attackSoundId": 10000,
"parameters": [],
"statModifierConfigs": [],
"prefab": "WeaponHandgun",
"sprite": "手枪"
},
{
"id": 2004,
"weaponType": 2,
"weaponName": "手枪",
"tags": [
3
],
"logicType": "WeaponHandgun",
"scalingStat": 8,
"scalingRatio": 0.5,
"rarity": 4,
"price": 200,
"attack": 150,
"cooldown": 1,
"damageType": 2,
"attackRange": 25,
"attackSoundId": 10000,
"parameters": [],
"statModifierConfigs": [],
"prefab": "WeaponHandgun",
"sprite": "手枪"
},
{
"id": 3001,
"weaponType": 3,
"weaponName": "斧头",
"tags": [
1,
5
],
"logicType": "WeaponSlash",
"scalingStat": 5,
"scalingRatio": 0.8,
"rarity": 1,
"price": 100,
"attack": 150,
"cooldown": 2,
"damageType": 1,
"attackRange": 5,
"attackSoundId": 10000,
"parameters": [
[
2,
120
]
],
"statModifierConfigs": [],
"prefab": "WeaponSlash",
"sprite": "斧头"
},
{
"id": 3002,
"weaponType": 3,
"weaponName": "斧头",
"tags": [
1,
5
],
"logicType": "WeaponSlash",
"scalingStat": 5,
"scalingRatio": 0.8,
"rarity": 2,
"price": 140,
"attack": 200,
"cooldown": 2,
"damageType": 1,
"attackRange": 5,
"attackSoundId": 10000,
"parameters": [
[
2,
120
]
],
"statModifierConfigs": [],
"prefab": "WeaponSlash",
"sprite": "斧头"
},
{
"id": 3003,
"weaponType": 3,
"weaponName": "斧头",
"tags": [
1,
5
],
"logicType": "WeaponSlash",
"scalingStat": 5,
"scalingRatio": 0.8,
"rarity": 3,
"price": 180,
"attack": 300,
"cooldown": 2,
"damageType": 1,
"attackRange": 5,
"attackSoundId": 10000,
"parameters": [
[
2,
120
]
],
"statModifierConfigs": [],
"prefab": "WeaponSlash",
"sprite": "斧头"
},
{
"id": 3004,
"weaponType": 3,
"weaponName": "斧头",
"tags": [
1,
5
],
"logicType": "WeaponSlash",
"scalingStat": 5,
"scalingRatio": 0.8,
"rarity": 4,
"price": 300,
"attack": 400,
"cooldown": 2,
"damageType": 1,
"attackRange": 5,
"attackSoundId": 10000,
"parameters": [
[
2,
120
]
],
"statModifierConfigs": [],
"prefab": "WeaponSlash",
"sprite": "斧头"
},
{
"id": 4001,
"weaponType": 4,
"weaponName": "闪电",
"tags": [
7
],
"logicType": "WeaponLightning",
"scalingStat": 7,
"scalingRatio": 0.5,
"rarity": 1,
"price": 150,
"attack": 80,
"cooldown": 3,
"damageType": 4,
"attackRange": 12,
"attackSoundId": 10000,
"parameters": [
[
1,
3
]
],
"statModifierConfigs": [],
"prefab": "WeaponLightning",
"sprite": "闪电"
},
{
"id": 4002,
"weaponType": 4,
"weaponName": "闪电",
"tags": [
7
],
"logicType": "WeaponLightning",
"scalingStat": 7,
"scalingRatio": 0.5,
"rarity": 2,
"price": 180,
"attack": 80,
"cooldown": 2.8,
"damageType": 4,
"attackRange": 12,
"attackSoundId": 10000,
"parameters": [
[
1,
3
]
],
"statModifierConfigs": [],
"prefab": "WeaponLightning",
"sprite": "闪电"
},
{
"id": 4003,
"weaponType": 4,
"weaponName": "闪电",
"tags": [
7
],
"logicType": "WeaponLightning",
"scalingStat": 7,
"scalingRatio": 0.5,
"rarity": 3,
"price": 200,
"attack": 80,
"cooldown": 2.7,
"damageType": 4,
"attackRange": 12,
"attackSoundId": 10000,
"parameters": [
[
1,
3
]
],
"statModifierConfigs": [],
"prefab": "WeaponLightning",
"sprite": "闪电"
},
{
"id": 4004,
"weaponType": 4,
"weaponName": "闪电",
"tags": [
7
],
"logicType": "WeaponLightning",
"scalingStat": 7,
"scalingRatio": 0.5,
"rarity": 4,
"price": 250,
"attack": 80,
"cooldown": 2.5,
"damageType": 4,
"attackRange": 12,
"attackSoundId": 10000,
"parameters": [
[
1,
3
]
],
"statModifierConfigs": [],
"prefab": "WeaponLightning",
"sprite": "闪电"
},
{
"id": 5001,
"weaponType": 5,
"weaponName": "长枪",
"tags": [
1,
6
],
"logicType": "WeaponLance",
"scalingStat": 9,
"scalingRatio": 1,
"rarity": 1,
"price": 100,
"attack": 100,
"cooldown": 1.5,
"damageType": 1,
"attackRange": 5,
"attackSoundId": 10000,
"parameters": [
[
3,
0.7
]
],
"statModifierConfigs": [],
"prefab": "WeaponLance",
"sprite": "长枪"
},
{
"id": 5002,
"weaponType": 5,
"weaponName": "长枪",
"tags": [
1,
6
],
"logicType": "WeaponLance",
"scalingStat": 9,
"scalingRatio": 1,
"rarity": 2,
"price": 200,
"attack": 100,
"cooldown": 1.5,
"damageType": 1,
"attackRange": 5,
"attackSoundId": 10000,
"parameters": [
[
3,
0.7
]
],
"statModifierConfigs": [],
"prefab": "WeaponLance",
"sprite": "长枪"
},
{
"id": 5003,
"weaponType": 5,
"weaponName": "长枪",
"tags": [
1,
6
],
"logicType": "WeaponLance",
"scalingStat": 9,
"scalingRatio": 1,
"rarity": 3,
"price": 300,
"attack": 100,
"cooldown": 1.5,
"damageType": 1,
"attackRange": 5,
"attackSoundId": 10000,
"parameters": [
[
3,
0.7
]
],
"statModifierConfigs": [],
"prefab": "WeaponLance",
"sprite": "长枪"
},
{
"id": 5004,
"weaponType": 5,
"weaponName": "长枪",
"tags": [
1,
6
],
"logicType": "WeaponLance",
"scalingStat": 9,
"scalingRatio": 1,
"rarity": 4,
"price": 400,
"attack": 100,
"cooldown": 1.5,
"damageType": 1,
"attackRange": 5,
"attackSoundId": 10000,
"parameters": [
[
3,
0.7
]
],
"statModifierConfigs": [],
"prefab": "WeaponLance",
"sprite": "长枪"
}
]