Files
vampire-like/Assets/GameMain/Scripts/Base/Gen/TbWeaponConfig.cs
T

56 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
/// <summary>
/// 界面配置
/// </summary>
public partial class TbWeaponConfig
{
private readonly System.Collections.Generic.Dictionary<WeaponType, WeaponConfig> _dataMap;
private readonly System.Collections.Generic.List<WeaponConfig> _dataList;
public TbWeaponConfig(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<WeaponType, WeaponConfig>();
_dataList = new System.Collections.Generic.List<WeaponConfig>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
WeaponConfig _v;
_v = WeaponConfig.DeserializeWeaponConfig(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.WeaponType, _v);
}
}
public System.Collections.Generic.Dictionary<WeaponType, WeaponConfig> DataMap => _dataMap;
public System.Collections.Generic.List<WeaponConfig> DataList => _dataList;
public WeaponConfig GetOrDefault(WeaponType key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public WeaponConfig Get(WeaponType key) => _dataMap[key];
public WeaponConfig this[WeaponType key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}