66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace SepCore.Definition
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{
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/// <summary>
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/// 出怪配置
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/// </summary>
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public sealed partial class enemySpawnConfig : Luban.BeanBase
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{
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public enemySpawnConfig(ByteBuf _buf)
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{
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EnemyType = (EnemyType)_buf.ReadInt();
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EnemyCount = _buf.ReadInt();
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Interval = _buf.ReadInt();
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}
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public static enemySpawnConfig DeserializeenemySpawnConfig(ByteBuf _buf)
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{
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return new enemySpawnConfig(_buf);
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}
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/// <summary>
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/// 要出的怪名
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/// </summary>
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public readonly EnemyType EnemyType;
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/// <summary>
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/// 一次出的数量
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/// </summary>
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public readonly int EnemyCount;
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/// <summary>
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/// 每次出怪的间隔
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/// </summary>
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public readonly int Interval;
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public const int __ID__ = -1182208523;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(Tables tables)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "enemyType:" + EnemyType + ","
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+ "enemyCount:" + EnemyCount + ","
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+ "interval:" + Interval + ","
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+ "}";
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}
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}
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}
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