41 lines
995 B
C#
41 lines
995 B
C#
using CustomEvent;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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{
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public class RoleItem : MonoBehaviour
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{
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[SerializeField] private Image _roleImage = null;
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private RoleItemContext _context = null;
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public void OnInit(RoleItemContext context)
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{
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_context = context;
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if (_context == null || string.IsNullOrEmpty(_context.IconName))
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{
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return;
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}
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GameEntry.SpriteCache.GetSprite(_context.IconName, sprite => _roleImage.sprite = sprite);
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}
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public void OnReset()
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{
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_context = null;
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}
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public void UpdateShowRole()
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{
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int roleId = _context?.RoleId ?? -1;
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GameEntry.Event.Fire(this, MenuSelectRoleSelectedEventArgs.Create(roleId));
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}
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public void OnConfirmRoleClick()
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{
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GameEntry.Event.Fire(this, MenuSelectRoleConfirmEventArgs.Create());
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}
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}
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}
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