12 lines
326 B
C#
12 lines
326 B
C#
using UnityEngine;
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namespace CustomUtility
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{
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public interface IEnemySeparationSolver
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{
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void Register(Transform transform, float bodyRadius);
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void Unregister(Transform transform);
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Vector3 Resolve(Transform transform, Vector3 desiredPosition, Vector3 fallbackDirection, int iterations);
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}
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}
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