vampire-like/Assets/GameMain/Scripts/Procedure/Game/GameStateLevelUp.cs

66 lines
1.8 KiB
C#

using Cysharp.Threading.Tasks;
using SepCore.Definition;
using GameFramework.Fsm;
using GameFramework.Procedure;
using SepCore.UI;
using UnityGameFramework.Runtime;
namespace SepCore.Procedure
{
public class GameStateLevelUp : GameStateBase
{
public override GameStateType GameStateType => GameStateType.LevelUp;
private ProcedureGame _procedureGame;
public bool IsCompleted { get; set; }
#region FSM
public override void OnInit(ProcedureGame master)
{
Log.Debug("GameStateLevelUp::OnInit");
_procedureGame = master;
var useCase = new LevelUpUseCase(_procedureGame.Player, () => IsCompleted = true);
GameEntry.UIRouter.BindUIUseCase(UIFormType.LevelUpForm, useCase);
}
public override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
Log.Debug("GameStateLevelUp::OnEnter");
IsCompleted = false;
GameEntry.UIRouter.OpenUIAsync(UIFormType.LevelUpForm).Forget();
}
public override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
float realElapseSeconds)
{
if (IsCompleted)
{
_procedureGame.LevelUpToShop();
}
}
public override void OnLeave(IFsm<IProcedureManager> procedureOwner)
{
Log.Debug("GameStateLevelUp::OnLeave");
GameEntry.UIRouter.CloseUIAsync(UIFormType.LevelUpForm).Forget();
}
public override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
{
_procedureGame = null;
Log.Debug("GameStateLevelUp::OnDestroy");
}
#endregion
}
}