37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System.Runtime.InteropServices;
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using Definition.Enum;
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namespace Definition.DataStruct
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{
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[StructLayout(LayoutKind.Auto)]
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public struct ImpactData
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{
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public ImpactData(CampType camp /*, int health*/, int attackBase, StatProperty attackStat = null,
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StatProperty defenseStat = null, StatProperty dodgeStat = null)
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{
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Camp = camp;
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//Health = health;
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AttackBase = attackBase;
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AttackStat = attackStat;
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DefenseStat = defenseStat;
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DodgeStat = dodgeStat;
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}
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public CampType Camp { get; }
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public int AttackBase { get; }
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public StatProperty AttackStat { get; }
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public StatProperty DefenseStat { get; }
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public StatProperty DodgeStat { get; }
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}
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} |