vampire-like/Assets/GameMain/Scripts/Entity/EntityData/TargetableObjectData.cs

41 lines
1008 B
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using Definition.Enum;
using StarForce;
using UnityEngine;
namespace Entity.EntityData
{
[Serializable]
public abstract class TargetableObjectData : EntityDataBase
{
[SerializeField]
private CampType _camp = CampType.Unknown;
public TargetableObjectData(int entityId, int typeId, CampType camp)
: base(entityId, typeId)
{
_camp = camp;
}
/// <summary>
/// 角色阵营。
/// </summary>
public CampType Camp => _camp;
/// <summary>
/// 最大生命。
/// </summary>
public abstract int MaxHealthBase
{
get;
}
}
}