vampire-like/Assets/GameFramework/Scripts/Runtime/Entity/AttachEntityInfo.cs

55 lines
1.4 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
internal sealed class AttachEntityInfo : IReference
{
private Transform m_ParentTransform;
private object m_UserData;
public AttachEntityInfo()
{
m_ParentTransform = null;
m_UserData = null;
}
public Transform ParentTransform
{
get
{
return m_ParentTransform;
}
}
public object UserData
{
get
{
return m_UserData;
}
}
public static AttachEntityInfo Create(Transform parentTransform, object userData)
{
AttachEntityInfo attachEntityInfo = ReferencePool.Acquire<AttachEntityInfo>();
attachEntityInfo.m_ParentTransform = parentTransform;
attachEntityInfo.m_UserData = userData;
return attachEntityInfo;
}
public void Clear()
{
m_ParentTransform = null;
m_UserData = null;
}
}
}