vampire-like/Assets/GameMain/Scripts/UI/GameScene/Controller/LevelUpFormController.cs

182 lines
5.1 KiB
C#

using System.Collections.Generic;
using CustomEvent;
using Definition.Enum;
using CustomUtility;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace UI
{
public class LevelUpFormController : UIFormControllerCommonBase<LevelUpFormContext, LevelUpForm>
{
private LevelUpFormUseCase _useCase;
protected override UIFormType UIFormTypeId => UIFormType.LevelUpForm;
protected override void RefreshUI(LevelUpForm form, LevelUpFormContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
}
private static LevelUpFormContext BuildContext(LevelUpFormRawData rawData)
{
if (rawData == null)
{
Log.Error("LevelUpFormController.BuildContext() rawData is null.");
return null;
}
if (rawData.Rewards == null)
{
Log.Error("LevelUpFormController.BuildContext() rewards are null.");
return null;
}
List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
foreach (var reward in rawData.Rewards)
{
if (reward == null)
{
continue;
}
props.Add(new LevelUpRewardItemContext
{
Title = reward.Title,
Icon = null,
ItemRarity = reward.Rarity,
Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
IconAssetName = reward.IconAssetName
});
}
return new LevelUpFormContext
{
RefreshPrice = rawData.RefreshPrice,
Props = props
};
}
public override int? OpenUI(object userData = null)
{
if (userData is LevelUpFormContext context)
{
return OpenUIInternal(context);
}
if (userData is LevelUpFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
}
if (userData != null)
{
Log.Warning("LevelUpFormController.OpenUI() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
return null;
}
LevelUpFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
}
public int? OpenUI(LevelUpFormRawData rawData)
{
LevelUpFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is LevelUpFormUseCase levelUpFormUseCase))
{
Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
return;
}
_useCase = levelUpFormUseCase;
}
private void SelectReward(int selectedIndex)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
return;
}
LevelUpFormRawData rawData = _useCase.SelectReward(selectedIndex);
if (rawData == null)
{
return;
}
OpenUI(rawData);
}
private void RefreshRewardList(int refreshCost)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
return;
}
LevelUpFormRawData rawData = _useCase.TryRefresh(refreshCost);
if (rawData == null)
{
return;
}
OpenUI(rawData);
}
private void OnRefresh(object sender, GameEventArgs e)
{
if (sender != Form)
{
return;
}
if (!(e is RefreshEventArgs args))
{
return;
}
RefreshRewardList(args.Cost);
}
private void OnLevelUpPropSelected(object sender, GameEventArgs e)
{
if (sender != Form)
{
return;
}
if (!(e is LevelUpPropSelectedEventArgs args))
{
return;
}
SelectReward(args.SelectedId);
}
}
}