41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using GameFramework;
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using GameFramework.Event;
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using UnityEngine;
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namespace CustomEvent
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{
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public class DisplayItemShowEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(DisplayItemShowEventArgs).GetHashCode();
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public override int Id => EventId;
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public int Index { get; private set; }
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public bool IsWeapon { get; private set; }
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public Vector3 TargetPos { get; private set; }
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public DisplayItemShowEventArgs()
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{
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Index = -1;
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IsWeapon = false;
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}
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public static DisplayItemShowEventArgs Create(int index, bool isWeapon, Vector3 targetPos)
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{
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var args = ReferencePool.Acquire<DisplayItemShowEventArgs>();
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args.Index = index;
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args.IsWeapon = isWeapon;
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args.TargetPos = targetPos;
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return args;
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}
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public override void Clear()
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{
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Index = -1;
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IsWeapon = false;
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TargetPos = Vector3.zero;
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}
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}
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} |