37 lines
874 B
C#
37 lines
874 B
C#
using GameFramework;
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using GameFramework.Event;
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namespace CustomEvent
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{
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public class PlayerCoinChangeEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(PlayerCoinChangeEventArgs).GetHashCode();
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public override int Id => EventId;
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public int Gain { get; private set; }
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public int CoinCount { get; private set; }
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public PlayerCoinChangeEventArgs()
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{
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Gain = 0;
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CoinCount = 0;
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}
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public static PlayerCoinChangeEventArgs Create(int gain, int coinCount)
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{
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var args = ReferencePool.Acquire<PlayerCoinChangeEventArgs>();
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args.Gain = gain;
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args.CoinCount = coinCount;
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return args;
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}
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public override void Clear()
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{
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Gain = 0;
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CoinCount = 0;
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}
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}
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} |