将CMakeLists分成主CMakeLists和分游戏CMakeLists;README里补了单独构建Tom/Demo和资源转换的命令;把残留的Gfx文案改成Core。
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@@ -0,0 +1,76 @@
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set(TOM_GAME_TARGET IMX6U-Game)
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add_executable(${TOM_GAME_TARGET}
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Main.cpp
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)
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imx6u_configure_app_target(${TOM_GAME_TARGET})
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if(NOT USE_FRAMEBUFFER)
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set(SPRITE_ASSET_TOOL_SOURCES
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tools/asset_pipeline/SpriteAssetTool.cpp
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${PROJECT_SOURCE_DIR}/src/Core/Asset/SpriteAssetLoader.cpp
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)
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if(WIN32)
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add_executable(TomSpriteAssetTool ${SPRITE_ASSET_TOOL_SOURCES})
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set_target_properties(TomSpriteAssetTool PROPERTIES OUTPUT_NAME SpriteAssetTool)
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target_include_directories(TomSpriteAssetTool PRIVATE
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${PROJECT_SOURCE_DIR}/src/Core/Asset
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${PROJECT_SOURCE_DIR}/src/Core/RenderData
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${PROJECT_SOURCE_DIR}/libs/Win/SDL2/include
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${PROJECT_SOURCE_DIR}/libs/Win/SDL_image/include
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)
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target_link_directories(TomSpriteAssetTool PRIVATE
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${SDL2_LIB_DIR}
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${SDL2_IMAGE_LIB_DIR}
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)
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target_link_libraries(TomSpriteAssetTool PRIVATE SDL2main SDL2 SDL2_image)
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add_custom_command(TARGET TomSpriteAssetTool POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${SDL2_DLL}"
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"$<TARGET_FILE_DIR:TomSpriteAssetTool>"
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)
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add_custom_command(TARGET TomSpriteAssetTool POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${SDL2_IMAGE_DLL}"
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"$<TARGET_FILE_DIR:TomSpriteAssetTool>"
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)
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elseif(SDL2_image_FOUND)
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add_executable(TomSpriteAssetTool ${SPRITE_ASSET_TOOL_SOURCES})
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set_target_properties(TomSpriteAssetTool PROPERTIES OUTPUT_NAME SpriteAssetTool)
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target_include_directories(TomSpriteAssetTool PRIVATE
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${PROJECT_SOURCE_DIR}/src/Core/Asset
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${PROJECT_SOURCE_DIR}/src/Core/RenderData
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${SDL2_image_INCLUDE_DIRS}
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${SDL2_IMAGE_INCLUDE_DIRS}
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)
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target_link_libraries(TomSpriteAssetTool PRIVATE SDL2::SDL2)
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if(TARGET SDL2_image::SDL2_image)
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target_link_libraries(TomSpriteAssetTool PRIVATE SDL2_image::SDL2_image)
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else()
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target_link_libraries(TomSpriteAssetTool PRIVATE
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${SDL2_image_LIBRARIES}
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${SDL2_IMAGE_LIBRARIES}
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)
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endif()
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else()
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message(STATUS "SpriteAssetTool disabled: SDL2_image was not found")
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endif()
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if(TARGET TomSpriteAssetTool)
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add_custom_target(ConvertTomSprites
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COMMAND $<TARGET_FILE:TomSpriteAssetTool>
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--batch
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/raw"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/sprites"
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--preset tom-800x480
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}"
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DEPENDS TomSpriteAssetTool
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COMMENT "Converting Tom PNG assets to board-ready .sprite files"
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VERBATIM
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)
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endif()
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endif()
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@@ -25,8 +25,8 @@
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namespace
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{
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const int32_t ScreenWidth = 800;
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const int32_t ScreenHeight = 480;
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const int32_t ScreenWidth = 1024;
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const int32_t ScreenHeight = 600;
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struct ProgramOptions
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{
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