为本地抖动情况制定修补计划

This commit is contained in:
SepComet
2026-04-03 15:33:15 +08:00
parent 0aab757091
commit b1b38b485e
4 changed files with 62 additions and 177 deletions
+3 -2
View File
@@ -196,6 +196,7 @@ public class MovementComponent : MonoBehaviour
}
Simulate(_cachedMoveInput);
_predictionBuffer.AccumulateLatest(Time.fixedDeltaTime);
}
else
{
@@ -300,11 +301,11 @@ public class MovementComponent : MonoBehaviour
}
}
private void ReplayPendingInputs(IReadOnlyList<MoveInput> replayInputs)
private void ReplayPendingInputs(IReadOnlyList<PredictedMoveStep> replayInputs)
{
foreach (var replayInput in replayInputs)
{
ApplyTankMovement(replayInput.TurnInput, replayInput.ThrottleInput, _sendInterval);
ApplyTankMovement(replayInput.Input.TurnInput, replayInput.Input.ThrottleInput, replayInput.SimulatedDurationSeconds);
}
if (_isControlled)
@@ -5,13 +5,26 @@ using Network.Defines;
namespace Network.NetworkApplication
{
public readonly struct PredictedMoveStep
{
public PredictedMoveStep(MoveInput input, float simulatedDurationSeconds)
{
Input = input ?? throw new ArgumentNullException(nameof(input));
SimulatedDurationSeconds = simulatedDurationSeconds < 0f ? 0f : simulatedDurationSeconds;
}
public MoveInput Input { get; }
public float SimulatedDurationSeconds { get; }
}
public sealed class ClientPredictionBuffer
{
private readonly List<MoveInput> pendingInputs = new();
private readonly List<PredictedMoveStep> pendingInputs = new();
public long? LastAuthoritativeTick { get; private set; }
public IReadOnlyList<MoveInput> PendingInputs => pendingInputs;
public IReadOnlyList<PredictedMoveStep> PendingInputs => pendingInputs;
public void Record(MoveInput input)
{
@@ -20,15 +33,26 @@ namespace Network.NetworkApplication
throw new ArgumentNullException(nameof(input));
}
if (pendingInputs.Count > 0 && pendingInputs[^1].Tick >= input.Tick)
if (pendingInputs.Count > 0 && pendingInputs[^1].Input.Tick >= input.Tick)
{
return;
}
pendingInputs.Add(input);
pendingInputs.Add(new PredictedMoveStep(input, 0f));
}
public bool TryApplyAuthoritativeState(PlayerState state, out IReadOnlyList<MoveInput> replayInputs)
public void AccumulateLatest(float simulatedDurationSeconds)
{
if (pendingInputs.Count == 0 || simulatedDurationSeconds <= 0f)
{
return;
}
var latest = pendingInputs[^1];
pendingInputs[^1] = new PredictedMoveStep(latest.Input, latest.SimulatedDurationSeconds + simulatedDurationSeconds);
}
public bool TryApplyAuthoritativeState(PlayerState state, out IReadOnlyList<PredictedMoveStep> replayInputs)
{
if (state == null)
{
@@ -37,12 +61,12 @@ namespace Network.NetworkApplication
if (LastAuthoritativeTick.HasValue && state.Tick <= LastAuthoritativeTick.Value)
{
replayInputs = Array.Empty<MoveInput>();
replayInputs = Array.Empty<PredictedMoveStep>();
return false;
}
LastAuthoritativeTick = state.Tick;
pendingInputs.RemoveAll(input => input.Tick <= state.Tick);
pendingInputs.RemoveAll(input => input.Input.Tick <= state.Tick);
replayInputs = pendingInputs.ToArray();
return true;
}
@@ -96,7 +96,8 @@ namespace Tests.EditMode.Network
Assert.That(accepted, Is.True);
Assert.That(buffer.LastAuthoritativeTick, Is.EqualTo(11));
Assert.That(replayInputs.Count, Is.EqualTo(1));
Assert.That(replayInputs[0].Tick, Is.EqualTo(12));
Assert.That(replayInputs[0].Input.Tick, Is.EqualTo(12));
Assert.That(replayInputs[0].SimulatedDurationSeconds, Is.EqualTo(0f));
Assert.That(buffer.PendingInputs.Count, Is.EqualTo(1));
}