74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Network.Defines;
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namespace Network.NetworkApplication
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{
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public readonly struct PredictedMoveStep
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{
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public PredictedMoveStep(MoveInput input, float simulatedDurationSeconds)
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{
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Input = input ?? throw new ArgumentNullException(nameof(input));
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SimulatedDurationSeconds = simulatedDurationSeconds < 0f ? 0f : simulatedDurationSeconds;
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}
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public MoveInput Input { get; }
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public float SimulatedDurationSeconds { get; }
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}
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public sealed class ClientPredictionBuffer
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{
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private readonly List<PredictedMoveStep> pendingInputs = new();
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public long? LastAuthoritativeTick { get; private set; }
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public IReadOnlyList<PredictedMoveStep> PendingInputs => pendingInputs;
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public void Record(MoveInput input)
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{
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if (input == null)
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{
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throw new ArgumentNullException(nameof(input));
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}
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if (pendingInputs.Count > 0 && pendingInputs[^1].Input.Tick >= input.Tick)
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{
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return;
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}
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pendingInputs.Add(new PredictedMoveStep(input, 0f));
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}
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public void AccumulateLatest(float simulatedDurationSeconds)
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{
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if (pendingInputs.Count == 0 || simulatedDurationSeconds <= 0f)
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{
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return;
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}
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var latest = pendingInputs[^1];
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pendingInputs[^1] = new PredictedMoveStep(latest.Input, latest.SimulatedDurationSeconds + simulatedDurationSeconds);
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}
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public bool TryApplyAuthoritativeState(PlayerState state, out IReadOnlyList<PredictedMoveStep> replayInputs)
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{
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if (state == null)
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{
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throw new ArgumentNullException(nameof(state));
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}
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if (LastAuthoritativeTick.HasValue && state.Tick <= LastAuthoritativeTick.Value)
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{
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replayInputs = Array.Empty<PredictedMoveStep>();
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return false;
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}
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LastAuthoritativeTick = state.Tick;
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pendingInputs.RemoveAll(input => input.Input.Tick <= state.Tick);
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replayInputs = pendingInputs.ToArray();
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return true;
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}
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}
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} |