2.4 KiB
2.4 KiB
MODIFIED Requirements
Requirement: Local player reconciliation applies the full authoritative state by tick
The controlled client SHALL continue reconciling local prediction from authoritative PlayerState snapshots while keeping authoritative HP and optional velocity synchronized with the owned player-state snapshot. Reconciliation MUST use the acknowledged movement-input tick defined by the sync strategy, and the visible controlled-player transform MUST keep authoritative gameplay truth separate from short-lived visual correction state. Small divergence after replay MUST converge through explicit bounded correction state, while large divergence or failed convergence MUST still snap immediately to authoritative position and rotation.
Scenario: Local authoritative state corrects predicted presentation
- WHEN the controlled player accepts an authoritative
PlayerStatewhose acknowledged movement-input tick isN - THEN local reconciliation prunes or replays predicted movement using tick
Naccording to the sync strategy - THEN the controlled player's authoritative gameplay state updates immediately to the accepted
position,rotation, HP, and optional velocity - THEN the local player's visible transform may temporarily differ only through bounded visual correction state that converges back to the authoritative baseline
Scenario: Consecutive small corrections replace or fold into active visual correction
- WHEN the controlled player accepts a newer authoritative
PlayerStatewhile a bounded visual correction is still active and the new residual error remains inside the configured bounded-correction limits - THEN the client updates the active visual correction state according to the sync strategy instead of preserving stale correction targets indefinitely
- THEN the controlled player's authoritative gameplay state still reflects only the newest accepted
PlayerState
Scenario: Large local divergence bypasses bounded correction
- WHEN the controlled player accepts an authoritative
PlayerStateand the remaining transform error exceeds the configured snap threshold or the active bounded correction can no longer converge within its budget - THEN the controlled player's visible transform snaps immediately to authoritative
positionandrotation - THEN any temporary visual correction state is cleared before later local prediction resumes from that authoritative baseline