375 B
375 B
1. Implementation
- 1.1 Change
AccumulateLatest(Time.fixedDeltaTime)toAccumulateLatest(kServerSimulationStepSeconds)inMovementComponent.FixedUpdate()
2. Verification
- 2.1 Run all EditMode tests ensure no regression
- 2.2 Local loopback validation — controlled-player loopback movement no longer shows jitter under steady turn-and-move input