41 lines
2.9 KiB
Markdown
41 lines
2.9 KiB
Markdown
## Context
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The repository's MVP networking and gameplay-flow work is already implemented and covered by edit-mode tests, but TODO step 10 remains open until the build and test commands are re-run in an environment that actually contains the required .NET runtime. The change is intentionally narrow: it does not introduce new gameplay behavior, only a final verification pass and a recorded outcome in project tracking.
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## Goals / Non-Goals
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**Goals:**
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- Define a repeatable verification path for the repository's edit-mode build and test commands.
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- Re-run the existing CLI commands in a runnable local environment instead of leaving the result inferred from partial or blocked attempts.
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- Record the actual outcome, including any remaining warnings, in the TODO and change tracking.
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**Non-Goals:**
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- Introducing new runtime, gameplay, or transport behavior.
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- Expanding the regression suite beyond what step 9 already added.
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- Solving unrelated SDK or editor installation issues outside what is minimally needed to run the verification commands.
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## Decisions
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### Decision: Treat this as a verification-only change
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This change stays focused on environment readiness, command execution, and result recording. That keeps the scope aligned with TODO step 10 and avoids reopening already-implemented gameplay work.
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Alternative considered: Roll environment fixes and additional code cleanup into the same change. Rejected because it would blur whether a failure came from verification setup or from new functional modifications.
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### Decision: Verify the exact documented commands
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The source of truth remains the repository commands already documented in `AGENTS.md` and `TODO.md`:
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- `dotnet build Network.EditMode.Tests.csproj -v minimal`
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- `dotnet test Network.EditMode.Tests.csproj --no-build -v minimal`
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Alternative considered: Use ad hoc command variants or Unity editor-driven test execution. Rejected because the TODO explicitly calls for these CLI verification steps.
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### Decision: Record warnings separately from pass/fail status
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If build and test succeed but still emit known Unity dependency warnings, the recorded result should preserve that nuance instead of flattening everything into a generic success line.
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Alternative considered: Ignore warnings once commands pass. Rejected because the TODO asks for the actual result, not a simplified interpretation.
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## Risks / Trade-offs
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- [Environment drift] -> The runtime available on the current machine may differ from prior attempts. Mitigation: record the actual command outcome from the environment used for this change.
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- [Over-scoping] -> Verification-only work can accidentally turn into general cleanup. Mitigation: limit edits to tracking/docs unless command failures expose a clear regression that must be fixed to complete step 10.
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- [False confidence] -> A successful CLI run does not prove every Unity editor path. Mitigation: keep the scope explicit: this change verifies the documented build/test path, not all editor execution modes.
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