RUDPClient/Assets
SepComet b7c003f227 fix: 修复 spec 与实现的多处差异
- CombatEvent Hit 消息的 Damage 字段改为传递 configuration.DamagePerShot
- SyncSequenceTracker MoveInput streamKey 改为只按 playerId 追踪
- 登录成功后新增 AuthoritativeCombatState bootstrap 逻辑
- 更新 network-gameplay-message-types spec 字段命名以匹配实际 proto 定义
2026-04-07 20:42:18 +08:00
..
Materials Init 2026-03-25 13:41:15 +08:00
Plugins 引入 KCP,进行基本迁移 2026-03-26 11:25:58 +08:00
Prefabs 应该解决了问题,问题来源:AI 在我不知情的情况下引入了刚体速度,导致客户端与服务端的状态一直对不上 2026-04-07 17:09:14 +08:00
Scenes 清理测试样例 2026-04-07 17:26:54 +08:00
Scripts fix: 修复 spec 与实现的多处差异 2026-04-07 20:42:18 +08:00
Settings Init 2026-03-25 13:41:15 +08:00
Tests 单帧测试进行中 2026-04-07 16:06:46 +08:00
Bricks_25-256x256.png Init 2026-03-25 13:41:15 +08:00
Bricks_25-256x256.png.meta Init 2026-03-25 13:41:15 +08:00
Materials.meta Init 2026-03-25 13:41:15 +08:00
Plugins.meta Init 2026-03-25 13:41:15 +08:00
Prefabs.meta Init 2026-03-25 13:41:15 +08:00
Scenes.meta Init 2026-03-25 13:41:15 +08:00
Scripts.meta Init 2026-03-25 13:41:15 +08:00
Settings.meta Init 2026-03-25 13:41:15 +08:00
Tests.meta 引入 KCP,进行基本迁移 2026-03-26 11:25:58 +08:00
UniversalRenderPipelineGlobalSettings.asset Init 2026-03-25 13:41:15 +08:00
UniversalRenderPipelineGlobalSettings.asset.meta Init 2026-03-25 13:41:15 +08:00
bricks.mat process TODO.md step 5 2026-03-29 09:31:46 +08:00
bricks.mat.meta Init 2026-03-25 13:41:15 +08:00