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Extensions
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阶段 5
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2026-03-27 13:27:14 +08:00 |
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Network
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fix: 修复 spec 与实现的多处差异
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2026-04-07 20:42:18 +08:00 |
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UI
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清理测试样例
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2026-04-07 17:26:54 +08:00 |
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ClientAuthoritativePlayerState.cs
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clearup
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2026-04-06 11:58:36 +08:00 |
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ClientAuthoritativePlayerState.cs.meta
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process TODO.md step4
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2026-03-28 15:50:44 +08:00 |
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ClientCombatEventRouting.cs
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process TODO.md step 5
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2026-03-29 09:31:46 +08:00 |
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ClientCombatEventRouting.cs.meta
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process TODO.md step 5
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2026-03-29 09:31:46 +08:00 |
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ClientGameplayInputFlow.cs
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单帧测试进行中
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2026-04-07 16:06:46 +08:00 |
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ClientGameplayInputFlow.cs.meta
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单帧测试进行中
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2026-04-07 16:06:46 +08:00 |
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ControlledPlayerCorrection.cs
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fix 1
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2026-04-06 16:19:44 +08:00 |
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ControlledPlayerCorrection.cs.meta
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clearup
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2026-04-06 11:58:36 +08:00 |
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Extensions.meta
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阶段 5
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2026-03-27 13:27:14 +08:00 |
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InputComponent.cs
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单帧测试进行中
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2026-04-07 16:06:46 +08:00 |
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InputComponent.cs.meta
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单帧测试进行中
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2026-04-07 16:06:46 +08:00 |
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MasterManager.cs
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clearup
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2026-04-06 11:58:36 +08:00 |
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MasterManager.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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MovementComponent.cs
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应该解决了问题,问题来源:AI 在我不知情的情况下引入了刚体速度,导致客户端与服务端的状态一直对不上
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2026-04-07 17:09:14 +08:00 |
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MovementComponent.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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Network.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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NetworkFramework.asmdef
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process TODO.md step2
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2026-03-28 15:02:40 +08:00 |
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NetworkFramework.asmdef.meta
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process TODO.md step2
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2026-03-28 15:02:40 +08:00 |
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NetworkManager.cs
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process TODO.md step 10
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2026-03-29 12:43:57 +08:00 |
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NetworkManager.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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OfflineMovementComponent.cs
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Init
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2026-03-25 13:41:15 +08:00 |
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OfflineMovementComponent.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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Player.cs
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clearup
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2026-04-06 11:58:36 +08:00 |
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Player.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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RemotePlayerSnapshotInterpolator.cs
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process TODO.md step4
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2026-03-28 15:50:44 +08:00 |
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RemotePlayerSnapshotInterpolator.cs.meta
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process TODO.md step4
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2026-03-28 15:50:44 +08:00 |
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UI.meta
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Init
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2026-03-25 13:41:15 +08:00 |
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test.cs
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Init
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2026-03-25 13:41:15 +08:00 |
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test.cs.meta
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Init
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2026-03-25 13:41:15 +08:00 |