RUDPClient/Assets/Scripts
SepComet b7c003f227 fix: 修复 spec 与实现的多处差异
- CombatEvent Hit 消息的 Damage 字段改为传递 configuration.DamagePerShot
- SyncSequenceTracker MoveInput streamKey 改为只按 playerId 追踪
- 登录成功后新增 AuthoritativeCombatState bootstrap 逻辑
- 更新 network-gameplay-message-types spec 字段命名以匹配实际 proto 定义
2026-04-07 20:42:18 +08:00
..
Extensions 阶段 5 2026-03-27 13:27:14 +08:00
Network fix: 修复 spec 与实现的多处差异 2026-04-07 20:42:18 +08:00
UI 清理测试样例 2026-04-07 17:26:54 +08:00
ClientAuthoritativePlayerState.cs clearup 2026-04-06 11:58:36 +08:00
ClientAuthoritativePlayerState.cs.meta process TODO.md step4 2026-03-28 15:50:44 +08:00
ClientCombatEventRouting.cs process TODO.md step 5 2026-03-29 09:31:46 +08:00
ClientCombatEventRouting.cs.meta process TODO.md step 5 2026-03-29 09:31:46 +08:00
ClientGameplayInputFlow.cs 单帧测试进行中 2026-04-07 16:06:46 +08:00
ClientGameplayInputFlow.cs.meta 单帧测试进行中 2026-04-07 16:06:46 +08:00
ControlledPlayerCorrection.cs fix 1 2026-04-06 16:19:44 +08:00
ControlledPlayerCorrection.cs.meta clearup 2026-04-06 11:58:36 +08:00
Extensions.meta 阶段 5 2026-03-27 13:27:14 +08:00
InputComponent.cs 单帧测试进行中 2026-04-07 16:06:46 +08:00
InputComponent.cs.meta 单帧测试进行中 2026-04-07 16:06:46 +08:00
MasterManager.cs clearup 2026-04-06 11:58:36 +08:00
MasterManager.cs.meta Init 2026-03-25 13:41:15 +08:00
MovementComponent.cs 应该解决了问题,问题来源:AI 在我不知情的情况下引入了刚体速度,导致客户端与服务端的状态一直对不上 2026-04-07 17:09:14 +08:00
MovementComponent.cs.meta Init 2026-03-25 13:41:15 +08:00
Network.meta Init 2026-03-25 13:41:15 +08:00
NetworkFramework.asmdef process TODO.md step2 2026-03-28 15:02:40 +08:00
NetworkFramework.asmdef.meta process TODO.md step2 2026-03-28 15:02:40 +08:00
NetworkManager.cs process TODO.md step 10 2026-03-29 12:43:57 +08:00
NetworkManager.cs.meta Init 2026-03-25 13:41:15 +08:00
OfflineMovementComponent.cs Init 2026-03-25 13:41:15 +08:00
OfflineMovementComponent.cs.meta Init 2026-03-25 13:41:15 +08:00
Player.cs clearup 2026-04-06 11:58:36 +08:00
Player.cs.meta Init 2026-03-25 13:41:15 +08:00
RemotePlayerSnapshotInterpolator.cs process TODO.md step4 2026-03-28 15:50:44 +08:00
RemotePlayerSnapshotInterpolator.cs.meta process TODO.md step4 2026-03-28 15:50:44 +08:00
UI.meta Init 2026-03-25 13:41:15 +08:00
test.cs Init 2026-03-25 13:41:15 +08:00
test.cs.meta Init 2026-03-25 13:41:15 +08:00