RUDPClient/Assets/Scripts/Network
SepComet b7c003f227 fix: 修复 spec 与实现的多处差异
- CombatEvent Hit 消息的 Damage 字段改为传递 configuration.DamagePerShot
- SyncSequenceTracker MoveInput streamKey 改为只按 playerId 追踪
- 登录成功后新增 AuthoritativeCombatState bootstrap 逻辑
- 更新 network-gameplay-message-types spec 字段命名以匹配实际 proto 定义
2026-04-07 20:42:18 +08:00
..
Defines cleanup unused script 2026-04-06 12:13:39 +08:00
NetworkApplication fix: 修复 spec 与实现的多处差异 2026-04-07 20:42:18 +08:00
NetworkHost fix: 修复 spec 与实现的多处差异 2026-04-07 20:42:18 +08:00
NetworkTransport cleanup unused script 2026-04-06 12:13:39 +08:00
Defines.meta Init 2026-03-25 13:41:15 +08:00
Network.Runtime.asmdef Network 层的迁移与强化已完成,TODO.md 与 MobaSyncMVP.md 给出后续方向 2026-03-27 22:14:33 +08:00
Network.Runtime.asmdef.meta 引入 KCP,进行基本迁移 2026-03-26 11:25:58 +08:00
NetworkApplication.meta Init 2026-03-25 13:41:15 +08:00
NetworkHost.meta 完成阶段 4 2026-03-27 08:04:25 +08:00
NetworkTransport.meta Init 2026-03-25 13:41:15 +08:00