RUDPClient/Assets/Scripts/OfflineMovementComponent.cs

21 lines
491 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OfflineMovementComponent : MonoBehaviour
{
[SerializeField] private int _speed;
[SerializeField] private Rigidbody rigid;
private Vector3 _cachedInput;
private void Update()
{
_cachedInput = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
}
private void FixedUpdate()
{
rigid.velocity = _cachedInput * _speed;
}
}