1.3 KiB
1.3 KiB
1. Verification Environment
- 1.1 Confirm or switch to a local environment that contains the required .NET runtime for
Network.EditMode.Tests.csproj. - 1.2 Re-check the documented verification commands and any required environment variables before execution.
2. CLI Verification
- 2.1 Run
dotnet build Network.EditMode.Tests.csproj -v minimalin the runnable environment. - 2.2 Run
dotnet test Network.EditMode.Tests.csproj --no-build -v minimalin the same runnable environment. - 2.3 Capture the actual pass/fail outcome and any remaining non-fatal warnings from both commands.
3. Tracking Update
- 3.1 Update
TODO.mdstep 10 and acceptance items to reflect the real verification result. - 3.2 Update this change's implementation tracking with the recorded verification summary so archive-ready state is explicit.
Verification Summary
- Environment used: local machine with .NET SDK 10.0.201 and the repository's Unity project files available.
dotnet build Network.EditMode.Tests.csproj -v minimal: succeeded with 4 non-fatal MSB3277 warning groups related toSystem.Net.HttpandSystem.Security.Cryptography.AlgorithmsUnity dependency conflicts.dotnet test Network.EditMode.Tests.csproj --no-build -v minimal: succeeded for the edit-mode network and MVP gameplay regression suite.