1.9 KiB
1.9 KiB
1. Delivery Policy Infrastructure
- 1.1 Introduce shared delivery-policy abstractions and a default message-type map for reliable control traffic versus high-frequency sync traffic.
- 1.2 Extend
SharedNetworkRuntime,MessageManager, and host composition points to route messages through the resolved policy without breaking the shared envelope contract. - 1.3 Add the first sync-lane backend and any supporting transport adapter types needed to keep client single-session and server multi-session composition explicit.
2. High-Frequency Sync Routing
- 2.1 Route
PlayerInputandPlayerStatethrough the high-frequency sync policy while keeping login, logout, heartbeat, and other control messages on reliable KCP. - 2.2 Implement monotonic ordering tracking for sync streams and reject stale
PlayerInput/PlayerStateupdates on the receiving side. - 2.3 Update server-side sync handling so each remote peer maintains independent latest-wins state instead of relying on reliable ordered delivery.
3. Clock Sync And Reconciliation
- 3.1 Introduce a dedicated clock-sync strategy/state object and move authoritative server-tick ownership out of
SessionManager. - 3.2 Refactor heartbeat and authoritative-state handlers so liveness/RTT updates stay in session lifecycle while clock samples flow through the sync strategy.
- 3.3 Update client prediction and reconciliation code to prune acknowledged inputs, ignore stale authoritative state, and replay only newer pending inputs.
4. Verification And Documentation
- 4.1 Add edit mode tests for delivery-policy routing, stale packet rejection, and clock-sync forwarding behavior.
- 4.2 Add regression tests covering client prediction buffer pruning and server multi-session sync isolation under delayed or out-of-order updates.
- 4.3 Update
CodeX-TODO.mdand related networking docs to reflect the phase 6 architecture and completion criteria.