1.4 KiB
1.4 KiB
MODIFIED Requirements
Requirement: Gameplay-flow regressions include a fake-transport authoritative round trip
The edit-mode regression suite SHALL include at least one deterministic fake-transport test that spans client send behavior, server-authoritative processing, and outgoing authoritative results. That round-trip regression MUST cover MoveInput -> PlayerState and ShootInput -> CombatEvent within the same MVP gameplay-flow suite. Movement round-trip coverage MUST also prove that authoritative PlayerState snapshots preserve a distinct snapshot tick and acknowledged movement-input tick, and that controlled-client prediction bootstraps from server-confirmed movement parameters rather than a divergent local-only value.
Scenario: Fake-transport round trip preserves server authority across movement and combat
- WHEN an edit-mode regression test drives gameplay input through fake client/server transports and advances the server authority loop
- THEN the authoritative server path emits
PlayerStatesnapshots in response to movement input - THEN the authoritative server path emits
CombatEventresults in response to shooting input - THEN the movement assertions prove snapshot ordering and acknowledged-input reconciliation use distinct
PlayerStatefields - THEN the combined test protects both client single-session input flow and server multi-session authoritative behavior from regression