1.3 KiB
1.3 KiB
1. Protocol And Spec Alignment
- 1.1 Update the shared gameplay message schema and generated code so
PlayerStatecarries an explicit acknowledged movement-input tick. - 1.2 Align OpenSpec-linked message construction and parsing paths with the new
PlayerStatefield semantics. - 1.3 Define or wire the server-confirmed movement bootstrap data used by the controlled client after login succeeds.
2. Authoritative Movement Runtime
- 2.1 Update the server authoritative movement state and broadcast builder so each
PlayerStateincludes both snapshot tick and last acceptedMoveInput.Tick. - 2.2 Update client reconciliation and prediction-buffer pruning to use the acknowledged movement-input tick instead of
PlayerState.Tick. - 2.3 Switch controlled-client steady-state prediction parameters to the server-confirmed authoritative movement values.
3. Regression Coverage
- 3.1 Add or update edit-mode tests that prove snapshot tick and acknowledged movement-input tick remain distinct in authoritative movement broadcasts.
- 3.2 Add or update client reconciliation tests so only inputs at or before the acknowledged tick are pruned.
- 3.3 Add or update gameplay-flow round-trip coverage for server-confirmed movement bootstrap and authoritative movement convergence.