init
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# This .gitignore file should be placed at the root of your Unity project.
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# Based on: https://github.com/github/gitignore/blob/main/Unity.gitignore
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# Unity-generated directories
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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/[Mm]emoryCaptures/
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/[Rr]ecordings/
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# Asset Store and generated editor plugins
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/[Aa]ssets/AssetStoreTools*
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# IDE and editor state
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.idea/
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.vscode/
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.vs/
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.gradle/
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.consulo/
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ExportedObj/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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*.DotSettings.user
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# Unity-generated metadata for debugging databases
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Crash and diagnostic output
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sysinfo.txt
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mono_crash.*
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crash_*.dmp
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# Build artifacts
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*.apk
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*.aab
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*.unitypackage
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*.app
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crashlytics-build.properties
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# Addressables-generated data
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# Temporary scene backups
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/[Aa]ssets/[Ss]cenes/*.unity.orig
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# OS-generated files
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.DS_Store
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Thumbs.db
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# Source assets that are intentionally kept outside version control
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/Assets/RawResources/
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/Assets/RawResources.meta
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# Luban local configuration and temporary workbook files
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/数据表/path.txt
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/数据表/Datas/~$*.xlsx
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/数据表/Datas/.~*.xlsx
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/数据表/Datas/*.xlsx~
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/数据表/**/*.log
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/数据表/.cache/
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/数据表/Temp/
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# Luban-generated outputs. Sources, schemas, templates, tools, and scripts stay tracked.
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/数据表/output/
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/数据表/output-server/
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/Assets/Scripts/Gen/
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/Assets/Scripts/Gen.meta
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