init
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// <auto-generated />
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using UnityEngine;
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namespace UI
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{
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[DisallowMultipleComponent]
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public partial class CombatReadinessView : MonoBehaviour
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{
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[SerializeField] public global::UnityEngine.UI.Text squadMemberText;
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[SerializeField] public global::UnityEngine.RectTransform characterSlotRoot;
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[SerializeField] public global::UI.CharacterSlotItem characterSlotTemplate;
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[SerializeField] public global::UnityEngine.UI.ToggleGroup difficultyTabsToggleGroup;
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[SerializeField] public global::UnityEngine.UI.InputField seedInput;
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[SerializeField] public global::UnityEngine.UI.Button randomizeButton;
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[SerializeField] public global::UnityEngine.UI.Text partyMemberText;
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[SerializeField] public global::UnityEngine.UI.Text selectMapNumber;
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[SerializeField] public global::UnityEngine.UI.Text timeLimitText;
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[SerializeField] public global::UnityEngine.UI.Button beginRunButton;
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[SerializeField] public global::UnityEngine.UI.Text storageInfoText;
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}
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}
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