M0 回合制战斗壳层:接口与单局状态、调试入口、暂停联动
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@@ -8,6 +8,7 @@
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using GameFramework.Localization;
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using System;
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using SepCore.Sound;
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using SepCore.Debugger;
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using SepCore.Definition;
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using UnityGameFramework.Runtime;
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using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
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@@ -20,6 +21,11 @@ namespace SepCore.Procedure
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{
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base.OnEnter(procedureOwner);
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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// 战斗壳层调试入口:仅编辑器与开发构建注册,正式构建不可见
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GameEntry.Debugger.RegisterDebuggerWindow("Battle/Shell", new BattleDebuggerWindow());
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#endif
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// 构建信息:发布版本时,把一些数据以 Json 的格式写入 Assets/GameMain/Configs/BuildInfo.txt,供游戏逻辑读取
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GameEntry.BuiltinData.InitBuildInfo();
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