M0 回合制战斗壳层:接口与单局状态、调试入口、暂停联动
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// <auto-generated />
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using UnityEngine;
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namespace SepCore.UI
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{
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[DisallowMultipleComponent]
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public partial class BattleView : MonoBehaviour
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{
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[SerializeField] public global::UnityEngine.RectTransform turnSlotsRoot;
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[SerializeField] public global::SepCore.UI.BattleTurnSlotItem battleTurnSlotTemplate;
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[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard1;
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[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard2;
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[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard3;
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[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard4;
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[SerializeField] public global::UnityEngine.UI.HorizontalLayoutGroup enemySlotsRoot;
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[SerializeField] public global::SepCore.UI.BattleEnemySlotItem battleEnemySlotTemplate;
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[SerializeField] public global::TMPro.TextMeshProUGUI currentActorText;
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[SerializeField] public global::UnityEngine.UI.Button attackButton;
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[SerializeField] public global::UnityEngine.UI.Button skillButton;
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[SerializeField] public global::UnityEngine.UI.Button itemButton;
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[SerializeField] public global::UnityEngine.UI.Button escapeButton;
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}
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}
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