M0 回合制战斗壳层:接口与单局状态、调试入口、暂停联动

This commit is contained in:
huangjun
2026-09-01 10:20:02 +08:00
parent fce331da84
commit 8413c2688b
82 changed files with 12032 additions and 8 deletions
@@ -0,0 +1,23 @@
// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class BattleView : MonoBehaviour
{
[SerializeField] public global::UnityEngine.RectTransform turnSlotsRoot;
[SerializeField] public global::SepCore.UI.BattleTurnSlotItem battleTurnSlotTemplate;
[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard1;
[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard2;
[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard3;
[SerializeField] public global::SepCore.UI.BattleActorCardItem playerCard4;
[SerializeField] public global::UnityEngine.UI.HorizontalLayoutGroup enemySlotsRoot;
[SerializeField] public global::SepCore.UI.BattleEnemySlotItem battleEnemySlotTemplate;
[SerializeField] public global::TMPro.TextMeshProUGUI currentActorText;
[SerializeField] public global::UnityEngine.UI.Button attackButton;
[SerializeField] public global::UnityEngine.UI.Button skillButton;
[SerializeField] public global::UnityEngine.UI.Button itemButton;
[SerializeField] public global::UnityEngine.UI.Button escapeButton;
}
}