- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
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<?xml version="1.0" encoding="UTF-8"?>
<linker>
<assembly fullname="GameFramework" preserve="all" />
<assembly fullname="UnityGameFramework.Runtime" preserve="all" />
</linker>
<!--
Unity 2017.3(不含)以前的版本,请删除以上内容,并使用以下内容。
For versions before Unity 2017.3 (excluded), please delete the above contents and use the following contents.
<?xml version="1.0" encoding="UTF-8"?>
<linker>
<assembly fullname="GameFramework">
<namespace fullname="GameFramework" preserve="all" />
<namespace fullname="GameFramework.Config" preserve="all" />
<namespace fullname="GameFramework.DataNode" preserve="all" />
<namespace fullname="GameFramework.DataTable" preserve="all" />
<namespace fullname="GameFramework.Debugger" preserve="all" />
<namespace fullname="GameFramework.Download" preserve="all" />
<namespace fullname="GameFramework.Entity" preserve="all" />
<namespace fullname="GameFramework.Event" preserve="all" />
<namespace fullname="GameFramework.FileSystem" preserve="all" />
<namespace fullname="GameFramework.Fsm" preserve="all" />
<namespace fullname="GameFramework.Localization" preserve="all" />
<namespace fullname="GameFramework.Network" preserve="all" />
<namespace fullname="GameFramework.ObjectPool" preserve="all" />
<namespace fullname="GameFramework.Procedure" preserve="all" />
<namespace fullname="GameFramework.Resource" preserve="all" />
<namespace fullname="GameFramework.Scene" preserve="all" />
<namespace fullname="GameFramework.Setting" preserve="all" />
<namespace fullname="GameFramework.Sound" preserve="all" />
<namespace fullname="GameFramework.UI" preserve="all" />
<namespace fullname="GameFramework.WebRequest" preserve="all" />
</assembly>
<assembly fullname="Assembly-CSharp">
<namespace fullname="UnityGameFramework.Runtime" preserve="all" />
</assembly>
</linker>
-->