- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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<?xml version="1.0" encoding="UTF-8"?>
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<linker>
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<assembly fullname="GameFramework" preserve="all" />
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<assembly fullname="UnityGameFramework.Runtime" preserve="all" />
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</linker>
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<!--
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Unity 2017.3(不含)以前的版本,请删除以上内容,并使用以下内容。
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For versions before Unity 2017.3 (excluded), please delete the above contents and use the following contents.
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<?xml version="1.0" encoding="UTF-8"?>
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<linker>
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<assembly fullname="GameFramework">
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<namespace fullname="GameFramework" preserve="all" />
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<namespace fullname="GameFramework.Config" preserve="all" />
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<namespace fullname="GameFramework.DataNode" preserve="all" />
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<namespace fullname="GameFramework.DataTable" preserve="all" />
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<namespace fullname="GameFramework.Debugger" preserve="all" />
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<namespace fullname="GameFramework.Download" preserve="all" />
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<namespace fullname="GameFramework.Entity" preserve="all" />
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<namespace fullname="GameFramework.Event" preserve="all" />
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<namespace fullname="GameFramework.FileSystem" preserve="all" />
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<namespace fullname="GameFramework.Fsm" preserve="all" />
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<namespace fullname="GameFramework.Localization" preserve="all" />
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<namespace fullname="GameFramework.Network" preserve="all" />
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<namespace fullname="GameFramework.ObjectPool" preserve="all" />
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<namespace fullname="GameFramework.Procedure" preserve="all" />
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<namespace fullname="GameFramework.Resource" preserve="all" />
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<namespace fullname="GameFramework.Scene" preserve="all" />
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<namespace fullname="GameFramework.Setting" preserve="all" />
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<namespace fullname="GameFramework.Sound" preserve="all" />
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<namespace fullname="GameFramework.UI" preserve="all" />
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<namespace fullname="GameFramework.WebRequest" preserve="all" />
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</assembly>
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<assembly fullname="Assembly-CSharp">
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<namespace fullname="UnityGameFramework.Runtime" preserve="all" />
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</assembly>
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</linker>
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-->
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