- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,67 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace UnityGameFramework.Editor.ResourceTools
{
public sealed partial class ResourceBuilderController
{
private sealed class AssetData
{
private readonly string m_Guid;
private readonly string m_Name;
private readonly int m_Length;
private readonly int m_HashCode;
private readonly string[] m_DependencyAssetNames;
public AssetData(string guid, string name, int length, int hashCode, string[] dependencyAssetNames)
{
m_Guid = guid;
m_Name = name;
m_Length = length;
m_HashCode = hashCode;
m_DependencyAssetNames = dependencyAssetNames;
}
public string Guid
{
get
{
return m_Guid;
}
}
public string Name
{
get
{
return m_Name;
}
}
public int Length
{
get
{
return m_Length;
}
}
public int HashCode
{
get
{
return m_HashCode;
}
}
public string[] GetDependencyAssetNames()
{
return m_DependencyAssetNames;
}
}
}
}