- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace UnityGameFramework.Editor.ResourceTools
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{
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public sealed partial class ResourceBuilderController
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{
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private sealed class AssetData
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{
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private readonly string m_Guid;
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private readonly string m_Name;
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private readonly int m_Length;
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private readonly int m_HashCode;
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private readonly string[] m_DependencyAssetNames;
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public AssetData(string guid, string name, int length, int hashCode, string[] dependencyAssetNames)
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{
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m_Guid = guid;
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m_Name = name;
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m_Length = length;
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m_HashCode = hashCode;
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m_DependencyAssetNames = dependencyAssetNames;
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}
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public string Guid
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{
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get
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{
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return m_Guid;
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}
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}
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public string Name
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{
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get
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{
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return m_Name;
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}
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}
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public int Length
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{
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get
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{
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return m_Length;
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}
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}
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public int HashCode
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{
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get
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{
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return m_HashCode;
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}
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}
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public string[] GetDependencyAssetNames()
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{
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return m_DependencyAssetNames;
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}
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}
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}
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}
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