- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
+558
@@ -0,0 +1,558 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Resource;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml;
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using UnityEditor;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace UnityGameFramework.Editor.ResourceTools
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{
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public sealed class ResourcePackBuilderController
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{
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private const string DefaultResourcePackName = "GameFrameworkResourcePack";
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private const string DefaultExtension = "dat";
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private const string NoneOptionName = "<None>";
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private static readonly string[] EmptyStringArray = new string[0];
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private static readonly UpdatableVersionList.Resource[] EmptyResourceArray = new UpdatableVersionList.Resource[0];
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private readonly string m_ConfigurationPath;
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private readonly List<string> m_CompressionHelperTypeNames;
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private readonly UpdatableVersionListSerializer m_UpdatableVersionListSerializer;
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private readonly ResourcePackVersionListSerializer m_ResourcePackVersionListSerializer;
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public ResourcePackBuilderController()
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{
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m_ConfigurationPath = Type.GetConfigurationPath<ResourceBuilderConfigPathAttribute>() ?? Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameFramework/Configs/ResourceBuilder.xml"));
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m_UpdatableVersionListSerializer = new UpdatableVersionListSerializer();
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m_UpdatableVersionListSerializer.RegisterDeserializeCallback(0, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V0);
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m_UpdatableVersionListSerializer.RegisterDeserializeCallback(1, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V1);
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m_UpdatableVersionListSerializer.RegisterDeserializeCallback(2, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V2);
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m_ResourcePackVersionListSerializer = new ResourcePackVersionListSerializer();
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m_ResourcePackVersionListSerializer.RegisterSerializeCallback(0, BuiltinVersionListSerializer.ResourcePackVersionListSerializeCallback_V0);
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m_CompressionHelperTypeNames = new List<string>
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{
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NoneOptionName
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};
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m_CompressionHelperTypeNames.AddRange(Type.GetRuntimeOrEditorTypeNames(typeof(Utility.Compression.ICompressionHelper)));
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Platform = Platform.Windows;
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CompressionHelperTypeName = string.Empty;
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}
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public string ProductName
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{
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get
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{
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return PlayerSettings.productName;
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}
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}
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public string CompanyName
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{
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get
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{
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return PlayerSettings.companyName;
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}
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}
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public string GameIdentifier
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{
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get
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{
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#if UNITY_5_6_OR_NEWER
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return PlayerSettings.applicationIdentifier;
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#else
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return PlayerSettings.bundleIdentifier;
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#endif
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}
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}
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public string GameFrameworkVersion
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{
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get
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{
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return GameFramework.Version.GameFrameworkVersion;
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}
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}
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public string UnityVersion
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{
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get
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{
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return Application.unityVersion;
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}
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}
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public string ApplicableGameVersion
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{
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get
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{
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return Application.version;
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}
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}
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public string WorkingDirectory
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{
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get;
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set;
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}
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public Platform Platform
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{
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get;
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set;
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}
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public string CompressionHelperTypeName
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{
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get;
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set;
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}
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public bool BackupDiff
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{
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get;
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set;
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}
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public bool BackupVersion
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{
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get;
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set;
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}
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public int LengthLimit
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{
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get;
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set;
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}
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public bool IsValidWorkingDirectory
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{
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get
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{
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if (string.IsNullOrEmpty(WorkingDirectory))
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{
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return false;
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}
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if (!Directory.Exists(WorkingDirectory))
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{
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return false;
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}
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return true;
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}
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}
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public string SourcePath
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{
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get
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{
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if (!IsValidWorkingDirectory)
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{
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return string.Empty;
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}
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return Utility.Path.GetRegularPath(new DirectoryInfo(Utility.Text.Format("{0}/Full/", WorkingDirectory)).FullName);
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}
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}
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public string SourcePathForDisplay
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{
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get
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{
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if (!IsValidWorkingDirectory)
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{
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return string.Empty;
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}
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return Utility.Path.GetRegularPath(new DirectoryInfo(Utility.Text.Format("{0}/Full/*/{1}/", WorkingDirectory, Platform)).FullName);
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}
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}
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public string OutputPath
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{
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get
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{
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if (!IsValidWorkingDirectory)
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{
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return string.Empty;
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}
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return Utility.Path.GetRegularPath(new DirectoryInfo(Utility.Text.Format("{0}/ResourcePack/{1}/", WorkingDirectory, Platform)).FullName);
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}
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}
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public event GameFrameworkAction<int> OnBuildResourcePacksStarted = null;
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public event GameFrameworkAction<int, int> OnBuildResourcePacksCompleted = null;
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public event GameFrameworkAction<int, int, string, string> OnBuildResourcePackSuccess = null;
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public event GameFrameworkAction<int, int, string, string> OnBuildResourcePackFailure = null;
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public bool Load()
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{
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if (!File.Exists(m_ConfigurationPath))
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{
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return false;
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}
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try
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{
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XmlDocument xmlDocument = new XmlDocument();
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xmlDocument.Load(m_ConfigurationPath);
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XmlNode xmlRoot = xmlDocument.SelectSingleNode("UnityGameFramework");
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XmlNode xmlEditor = xmlRoot.SelectSingleNode("ResourceBuilder");
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XmlNode xmlSettings = xmlEditor.SelectSingleNode("Settings");
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XmlNodeList xmlNodeList = null;
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XmlNode xmlNode = null;
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xmlNodeList = xmlSettings.ChildNodes;
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for (int i = 0; i < xmlNodeList.Count; i++)
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{
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xmlNode = xmlNodeList.Item(i);
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switch (xmlNode.Name)
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{
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case "CompressionHelperTypeName":
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CompressionHelperTypeName = xmlNode.InnerText;
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break;
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case "OutputDirectory":
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WorkingDirectory = xmlNode.InnerText;
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break;
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}
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}
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}
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catch
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{
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return false;
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}
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return true;
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}
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public string[] GetCompressionHelperTypeNames()
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{
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return m_CompressionHelperTypeNames.ToArray();
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}
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public string[] GetVersionNames()
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{
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if (Platform == Platform.Undefined || !IsValidWorkingDirectory)
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{
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return EmptyStringArray;
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}
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string platformName = Platform.ToString();
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DirectoryInfo sourceDirectoryInfo = new DirectoryInfo(SourcePath);
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if (!sourceDirectoryInfo.Exists)
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{
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return EmptyStringArray;
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}
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List<string> versionNames = new List<string>();
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foreach (DirectoryInfo directoryInfo in sourceDirectoryInfo.GetDirectories())
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{
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string[] splitedVersionNames = directoryInfo.Name.Split('_');
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if (splitedVersionNames.Length < 2)
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{
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continue;
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}
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bool invalid = false;
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int value = 0;
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for (int i = 0; i < splitedVersionNames.Length; i++)
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{
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if (!int.TryParse(splitedVersionNames[i], out value))
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{
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invalid = true;
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break;
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}
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}
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if (invalid)
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{
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continue;
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}
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DirectoryInfo platformDirectoryInfo = new DirectoryInfo(Path.Combine(directoryInfo.FullName, platformName));
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if (!platformDirectoryInfo.Exists)
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{
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continue;
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}
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FileInfo[] versionListFiles = platformDirectoryInfo.GetFiles("GameFrameworkVersion.*.dat", SearchOption.TopDirectoryOnly);
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if (versionListFiles.Length != 1)
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{
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continue;
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}
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versionNames.Add(directoryInfo.Name);
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}
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versionNames.Sort((x, y) =>
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{
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return int.Parse(x.Substring(x.LastIndexOf('_') + 1)).CompareTo(int.Parse(y.Substring(y.LastIndexOf('_') + 1)));
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});
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return versionNames.ToArray();
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}
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public bool RefreshCompressionHelper()
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{
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bool retVal = false;
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if (!string.IsNullOrEmpty(CompressionHelperTypeName) && m_CompressionHelperTypeNames.Contains(CompressionHelperTypeName))
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{
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System.Type compressionHelperType = Utility.Assembly.GetType(CompressionHelperTypeName);
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if (compressionHelperType != null)
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{
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Utility.Compression.ICompressionHelper compressionHelper = (Utility.Compression.ICompressionHelper)Activator.CreateInstance(compressionHelperType);
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if (compressionHelper != null)
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{
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Utility.Compression.SetCompressionHelper(compressionHelper);
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return true;
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}
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}
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}
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else
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{
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retVal = true;
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}
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CompressionHelperTypeName = string.Empty;
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Utility.Compression.SetCompressionHelper(null);
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return retVal;
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}
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public void BuildResourcePacks(string[] sourceVersions, string targetVersion)
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{
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int count = sourceVersions.Length;
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if (OnBuildResourcePacksStarted != null)
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{
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OnBuildResourcePacksStarted(count);
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}
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int successCount = 0;
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for (int i = 0; i < count; i++)
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{
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if (BuildResourcePack(sourceVersions[i], targetVersion))
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{
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successCount++;
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if (OnBuildResourcePackSuccess != null)
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{
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OnBuildResourcePackSuccess(i, count, sourceVersions[i], targetVersion);
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}
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}
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else
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{
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if (OnBuildResourcePackFailure != null)
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{
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OnBuildResourcePackFailure(i, count, sourceVersions[i], targetVersion);
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}
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}
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}
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if (OnBuildResourcePacksCompleted != null)
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{
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OnBuildResourcePacksCompleted(successCount, count);
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}
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}
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public bool BuildResourcePack(string sourceVersion, string targetVersion)
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{
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try
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{
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if (!Directory.Exists(OutputPath))
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{
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Directory.CreateDirectory(OutputPath);
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}
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string defaultBackupDiffPath = Path.Combine(OutputPath, DefaultResourcePackName);
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string defaultResourcePackName = Utility.Text.Format("{0}.{1}", defaultBackupDiffPath, DefaultExtension);
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if (File.Exists(defaultResourcePackName))
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{
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File.Delete(defaultResourcePackName);
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}
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if (BackupDiff)
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{
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if (Directory.Exists(defaultBackupDiffPath))
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{
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Directory.Delete(defaultBackupDiffPath, true);
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}
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Directory.CreateDirectory(defaultBackupDiffPath);
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}
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UpdatableVersionList sourceUpdatableVersionList = default(UpdatableVersionList);
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if (sourceVersion != null)
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{
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DirectoryInfo sourceDirectoryInfo = new DirectoryInfo(Path.Combine(Path.Combine(SourcePath, sourceVersion), Platform.ToString()));
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FileInfo[] sourceVersionListFiles = sourceDirectoryInfo.GetFiles("GameFrameworkVersion.*.dat", SearchOption.TopDirectoryOnly);
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byte[] sourceVersionListBytes = File.ReadAllBytes(sourceVersionListFiles[0].FullName);
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sourceVersionListBytes = Utility.Compression.Decompress(sourceVersionListBytes);
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using (Stream stream = new MemoryStream(sourceVersionListBytes))
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{
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sourceUpdatableVersionList = m_UpdatableVersionListSerializer.Deserialize(stream);
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}
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}
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UpdatableVersionList targetUpdatableVersionList = default(UpdatableVersionList);
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DirectoryInfo targetDirectoryInfo = new DirectoryInfo(Path.Combine(Path.Combine(SourcePath, targetVersion), Platform.ToString()));
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FileInfo[] targetVersionListFiles = targetDirectoryInfo.GetFiles("GameFrameworkVersion.*.dat", SearchOption.TopDirectoryOnly);
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byte[] targetVersionListBytes = File.ReadAllBytes(targetVersionListFiles[0].FullName);
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targetVersionListBytes = Utility.Compression.Decompress(targetVersionListBytes);
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using (Stream stream = new MemoryStream(targetVersionListBytes))
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{
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targetUpdatableVersionList = m_UpdatableVersionListSerializer.Deserialize(stream);
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}
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List<ResourcePackVersionList.Resource> resources = new List<ResourcePackVersionList.Resource>();
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UpdatableVersionList.Resource[] sourceResources = sourceUpdatableVersionList.IsValid ? sourceUpdatableVersionList.GetResources() : EmptyResourceArray;
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UpdatableVersionList.Resource[] targetResources = targetUpdatableVersionList.GetResources();
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long offset = 0L;
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foreach (UpdatableVersionList.Resource targetResource in targetResources)
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{
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bool ready = false;
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foreach (UpdatableVersionList.Resource sourceResource in sourceResources)
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{
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if (sourceResource.Name != targetResource.Name || sourceResource.Variant != targetResource.Variant || sourceResource.Extension != targetResource.Extension)
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{
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continue;
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}
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if (sourceResource.LoadType == targetResource.LoadType && sourceResource.Length == targetResource.Length && sourceResource.HashCode == targetResource.HashCode)
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{
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ready = true;
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}
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break;
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}
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if (!ready)
|
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{
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resources.Add(new ResourcePackVersionList.Resource(targetResource.Name, targetResource.Variant, targetResource.Extension, targetResource.LoadType, offset, targetResource.Length, targetResource.HashCode, targetResource.CompressedLength, targetResource.CompressedHashCode));
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offset += targetResource.CompressedLength;
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}
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}
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ResourcePackVersionList.Resource[] resourceArray = resources.ToArray();
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using (FileStream fileStream = new FileStream(defaultResourcePackName, FileMode.Create, FileAccess.Write))
|
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{
|
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if (!m_ResourcePackVersionListSerializer.Serialize(fileStream, new ResourcePackVersionList(0, 0L, 0, resourceArray)))
|
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{
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return false;
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}
|
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}
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int position = 0;
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int hashCode = 0;
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string targetDirectoryPath = targetDirectoryInfo.FullName;
|
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using (FileStream fileStream = new FileStream(defaultResourcePackName, FileMode.Open, FileAccess.ReadWrite))
|
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{
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position = (int)fileStream.Length;
|
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fileStream.Position = position;
|
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foreach (ResourcePackVersionList.Resource resource in resourceArray)
|
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{
|
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string resourceName = Path.Combine(targetDirectoryPath, GetResourceFullName(resource.Name, resource.Variant, resource.HashCode));
|
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if (!File.Exists(resourceName))
|
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{
|
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return false;
|
||||
}
|
||||
|
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byte[] resourceBytes = File.ReadAllBytes(resourceName);
|
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fileStream.Write(resourceBytes, 0, resourceBytes.Length);
|
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if (BackupDiff)
|
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{
|
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string backupDiffName = Path.Combine(defaultBackupDiffPath, GetResourceFullName(resource.Name, resource.Variant, resource.HashCode));
|
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string directoryName = Path.GetDirectoryName(backupDiffName);
|
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if (!Directory.Exists(directoryName))
|
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{
|
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Directory.CreateDirectory(directoryName);
|
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}
|
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|
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File.WriteAllBytes(backupDiffName, resourceBytes);
|
||||
}
|
||||
}
|
||||
|
||||
if (fileStream.Position - position != offset)
|
||||
{
|
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return false;
|
||||
}
|
||||
|
||||
fileStream.Position = position;
|
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hashCode = Utility.Verifier.GetCrc32(fileStream);
|
||||
|
||||
fileStream.Position = 0L;
|
||||
if (!m_ResourcePackVersionListSerializer.Serialize(fileStream, new ResourcePackVersionList(position, offset, hashCode, resourceArray)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
string backupDiffPath = Path.Combine(OutputPath, Utility.Text.Format("{0}-{1}-{2}", DefaultResourcePackName, sourceVersion ?? GetNoneVersion(targetVersion), targetVersion));
|
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string resourcePackName = Utility.Text.Format("{0}.{1:x8}.{2}", backupDiffPath, hashCode, DefaultExtension);
|
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if (File.Exists(resourcePackName))
|
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{
|
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File.Delete(resourcePackName);
|
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}
|
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|
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File.Move(defaultResourcePackName, resourcePackName);
|
||||
|
||||
if (BackupDiff)
|
||||
{
|
||||
if (BackupVersion)
|
||||
{
|
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File.Copy(targetVersionListFiles[0].FullName, Path.Combine(defaultBackupDiffPath, Path.GetFileName(targetVersionListFiles[0].FullName)));
|
||||
}
|
||||
|
||||
if (Directory.Exists(backupDiffPath))
|
||||
{
|
||||
Directory.Delete(backupDiffPath, true);
|
||||
}
|
||||
|
||||
Directory.Move(defaultBackupDiffPath, backupDiffPath);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private string GetNoneVersion(string targetVersion)
|
||||
{
|
||||
string[] splitedVersionNames = targetVersion.Split('_');
|
||||
for (int i = 0; i < splitedVersionNames.Length; i++)
|
||||
{
|
||||
splitedVersionNames[i] = "0";
|
||||
}
|
||||
|
||||
return string.Join("_", splitedVersionNames);
|
||||
}
|
||||
|
||||
private string GetResourceFullName(string name, string variant, int hashCode)
|
||||
{
|
||||
return !string.IsNullOrEmpty(variant) ? Utility.Text.Format("{0}.{1}.{2:x8}.{3}", name, variant, hashCode, DefaultExtension) : Utility.Text.Format("{0}.{1:x8}.{2}", name, hashCode, DefaultExtension);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user