- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,51 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.DataTable;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 数据表行基类。
/// </summary>
public abstract class DataRowBase : IDataRow
{
/// <summary>
/// 获取数据表行的编号。
/// </summary>
public abstract int Id
{
get;
}
/// <summary>
/// 解析数据表行。
/// </summary>
/// <param name="dataRowString">要解析的数据表行字符串。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>是否解析数据表行成功。</returns>
public virtual bool ParseDataRow(string dataRowString, object userData)
{
Log.Warning("Not implemented ParseDataRow(string dataRowString, object userData).");
return false;
}
/// <summary>
/// 解析数据表行。
/// </summary>
/// <param name="dataRowBytes">要解析的数据表行二进制流。</param>
/// <param name="startIndex">数据表行二进制流的起始位置。</param>
/// <param name="length">数据表行二进制流的长度。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>是否解析数据表行成功。</returns>
public virtual bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
{
Log.Warning("Not implemented ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData).");
return false;
}
}
}