- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework.DataTable;
|
||||
|
||||
namespace UnityGameFramework.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 数据表行基类。
|
||||
/// </summary>
|
||||
public abstract class DataRowBase : IDataRow
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取数据表行的编号。
|
||||
/// </summary>
|
||||
public abstract int Id
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解析数据表行。
|
||||
/// </summary>
|
||||
/// <param name="dataRowString">要解析的数据表行字符串。</param>
|
||||
/// <param name="userData">用户自定义数据。</param>
|
||||
/// <returns>是否解析数据表行成功。</returns>
|
||||
public virtual bool ParseDataRow(string dataRowString, object userData)
|
||||
{
|
||||
Log.Warning("Not implemented ParseDataRow(string dataRowString, object userData).");
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解析数据表行。
|
||||
/// </summary>
|
||||
/// <param name="dataRowBytes">要解析的数据表行二进制流。</param>
|
||||
/// <param name="startIndex">数据表行二进制流的起始位置。</param>
|
||||
/// <param name="length">数据表行二进制流的长度。</param>
|
||||
/// <param name="userData">用户自定义数据。</param>
|
||||
/// <returns>是否解析数据表行成功。</returns>
|
||||
public virtual bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
|
||||
{
|
||||
Log.Warning("Not implemented ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData).");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user