- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.DataTable;
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 数据表辅助器基类。
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/// </summary>
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public abstract class DataTableHelperBase : MonoBehaviour, IDataProviderHelper<DataTableBase>, IDataTableHelper
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{
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/// <summary>
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/// 读取数据表。
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/// </summary>
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/// <param name="dataTable">数据表。</param>
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/// <param name="dataTableAssetName">数据表资源名称。</param>
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/// <param name="dataTableAsset">数据表资源。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>是否读取数据表成功。</returns>
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public abstract bool ReadData(DataTableBase dataTable, string dataTableAssetName, object dataTableAsset, object userData);
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/// <summary>
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/// 读取数据表。
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/// </summary>
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/// <param name="dataTable">数据表。</param>
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/// <param name="dataTableAssetName">数据表资源名称。</param>
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/// <param name="dataTableBytes">数据表二进制流。</param>
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/// <param name="startIndex">数据表二进制流的起始位置。</param>
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/// <param name="length">数据表二进制流的长度。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>是否读取数据表成功。</returns>
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public abstract bool ReadData(DataTableBase dataTable, string dataTableAssetName, byte[] dataTableBytes, int startIndex, int length, object userData);
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/// <summary>
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/// 解析数据表。
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/// </summary>
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/// <param name="dataTable">数据表。</param>
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/// <param name="dataTableString">要解析的数据表字符串。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>是否解析数据表成功。</returns>
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public abstract bool ParseData(DataTableBase dataTable, string dataTableString, object userData);
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/// <summary>
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/// 解析数据表。
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/// </summary>
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/// <param name="dataTable">数据表。</param>
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/// <param name="dataTableBytes">要解析的数据表二进制流。</param>
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/// <param name="startIndex">数据表二进制流的起始位置。</param>
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/// <param name="length">数据表二进制流的长度。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>是否解析数据表成功。</returns>
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public abstract bool ParseData(DataTableBase dataTable, byte[] dataTableBytes, int startIndex, int length, object userData);
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/// <summary>
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/// 释放数据表资源。
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/// </summary>
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/// <param name="dataTable">数据表。</param>
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/// <param name="dataTableAsset">要释放的数据表资源。</param>
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public abstract void ReleaseDataAsset(DataTableBase dataTable, object dataTableAsset);
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}
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}
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