- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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public sealed partial class DebuggerComponent : GameFrameworkComponent
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{
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private sealed class InputGyroscopeInformationWindow : ScrollableDebuggerWindowBase
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{
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protected override void OnDrawScrollableWindow()
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{
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GUILayout.Label("<b>Input Gyroscope Information</b>");
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GUILayout.BeginVertical("box");
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{
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GUILayout.BeginHorizontal();
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{
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if (GUILayout.Button("Enable", GUILayout.Height(30f)))
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{
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Input.gyro.enabled = true;
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}
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if (GUILayout.Button("Disable", GUILayout.Height(30f)))
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{
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Input.gyro.enabled = false;
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}
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}
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GUILayout.EndHorizontal();
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DrawItem("Enabled", Input.gyro.enabled.ToString());
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if (Input.gyro.enabled)
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{
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DrawItem("Update Interval", Input.gyro.updateInterval.ToString());
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DrawItem("Attitude", Input.gyro.attitude.eulerAngles.ToString());
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DrawItem("Gravity", Input.gyro.gravity.ToString());
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DrawItem("Rotation Rate", Input.gyro.rotationRate.ToString());
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DrawItem("Rotation Rate Unbiased", Input.gyro.rotationRateUnbiased.ToString());
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DrawItem("User Acceleration", Input.gyro.userAcceleration.ToString());
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}
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}
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GUILayout.EndVertical();
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}
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}
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}
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}
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