- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,50 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityEngine;
namespace UnityGameFramework.Runtime
{
public sealed partial class DebuggerComponent : GameFrameworkComponent
{
private sealed class InputLocationInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Input Location Information</b>");
GUILayout.BeginVertical("box");
{
GUILayout.BeginHorizontal();
{
if (GUILayout.Button("Enable", GUILayout.Height(30f)))
{
Input.location.Start();
}
if (GUILayout.Button("Disable", GUILayout.Height(30f)))
{
Input.location.Stop();
}
}
GUILayout.EndHorizontal();
DrawItem("Is Enabled By User", Input.location.isEnabledByUser.ToString());
DrawItem("Status", Input.location.status.ToString());
if (Input.location.status == LocationServiceStatus.Running)
{
DrawItem("Horizontal Accuracy", Input.location.lastData.horizontalAccuracy.ToString());
DrawItem("Vertical Accuracy", Input.location.lastData.verticalAccuracy.ToString());
DrawItem("Longitude", Input.location.lastData.longitude.ToString());
DrawItem("Latitude", Input.location.lastData.latitude.ToString());
DrawItem("Altitude", Input.location.lastData.altitude.ToString());
DrawItem("Timestamp", Input.location.lastData.timestamp.ToString());
}
}
GUILayout.EndVertical();
}
}
}
}