- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,39 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityEngine;
namespace UnityGameFramework.Runtime
{
public sealed partial class DebuggerComponent : GameFrameworkComponent
{
private sealed class InputSummaryInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Input Summary Information</b>");
GUILayout.BeginVertical("box");
{
DrawItem("Back Button Leaves App", Input.backButtonLeavesApp.ToString());
DrawItem("Device Orientation", Input.deviceOrientation.ToString());
DrawItem("Mouse Present", Input.mousePresent.ToString());
DrawItem("Mouse Position", Input.mousePosition.ToString());
DrawItem("Mouse Scroll Delta", Input.mouseScrollDelta.ToString());
DrawItem("Any Key", Input.anyKey.ToString());
DrawItem("Any Key Down", Input.anyKeyDown.ToString());
DrawItem("Input String", Input.inputString);
DrawItem("IME Is Selected", Input.imeIsSelected.ToString());
DrawItem("IME Composition Mode", Input.imeCompositionMode.ToString());
DrawItem("Compensate Sensors", Input.compensateSensors.ToString());
DrawItem("Composition Cursor Position", Input.compositionCursorPos.ToString());
DrawItem("Composition String", Input.compositionString);
}
GUILayout.EndVertical();
}
}
}
}