- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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public sealed partial class DebuggerComponent : GameFrameworkComponent
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{
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private sealed class OperationsWindow : ScrollableDebuggerWindowBase
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{
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protected override void OnDrawScrollableWindow()
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{
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GUILayout.Label("<b>Operations</b>");
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GUILayout.BeginVertical("box");
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{
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ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent<ObjectPoolComponent>();
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if (objectPoolComponent != null)
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{
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if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f)))
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{
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objectPoolComponent.Release();
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}
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if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f)))
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{
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objectPoolComponent.ReleaseAllUnused();
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}
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}
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ResourceComponent resourceCompoent = GameEntry.GetComponent<ResourceComponent>();
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if (resourceCompoent != null)
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{
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if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f)))
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{
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resourceCompoent.ForceUnloadUnusedAssets(false);
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}
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if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f)))
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{
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resourceCompoent.ForceUnloadUnusedAssets(true);
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}
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}
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if (GUILayout.Button("Shutdown Game Framework (None)", GUILayout.Height(30f)))
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{
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GameEntry.Shutdown(ShutdownType.None);
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}
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if (GUILayout.Button("Shutdown Game Framework (Restart)", GUILayout.Height(30f)))
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{
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GameEntry.Shutdown(ShutdownType.Restart);
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}
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if (GUILayout.Button("Shutdown Game Framework (Quit)", GUILayout.Height(30f)))
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{
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GameEntry.Shutdown(ShutdownType.Quit);
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}
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}
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GUILayout.EndVertical();
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}
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}
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}
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}
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