- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using UnityEngine;
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namespace UnityGameFramework.Runtime
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{
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public sealed partial class DebuggerComponent : GameFrameworkComponent
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{
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private sealed class WebPlayerInformationWindow : ScrollableDebuggerWindowBase
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{
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protected override void OnDrawScrollableWindow()
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{
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GUILayout.Label("<b>Web Player Information</b>");
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GUILayout.BeginVertical("box");
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{
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#if !UNITY_2017_2_OR_NEWER
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DrawItem("Is Web Player", Application.isWebPlayer.ToString());
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#endif
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DrawItem("Absolute URL", Application.absoluteURL);
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#if !UNITY_2017_2_OR_NEWER
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DrawItem("Source Value", Application.srcValue);
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#endif
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#if !UNITY_2018_2_OR_NEWER
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DrawItem("Streamed Bytes", Application.streamedBytes.ToString());
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#endif
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#if UNITY_5_3 || UNITY_5_4
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DrawItem("Web Security Enabled", Application.webSecurityEnabled.ToString());
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DrawItem("Web Security Host URL", Application.webSecurityHostUrl.ToString());
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#endif
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}
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GUILayout.EndVertical();
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}
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}
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}
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}
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