- 引入 UnityGameFramework

- 使用 Luban 替代原来的 UGF 的数据表
This commit is contained in:
huangjun
2026-08-30 18:08:55 +08:00
parent 42ad134759
commit 92bf3e9097
1925 changed files with 362268 additions and 4859 deletions
@@ -0,0 +1,40 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityEngine;
namespace UnityGameFramework.Runtime
{
public sealed partial class DebuggerComponent : GameFrameworkComponent
{
private sealed class WebPlayerInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Web Player Information</b>");
GUILayout.BeginVertical("box");
{
#if !UNITY_2017_2_OR_NEWER
DrawItem("Is Web Player", Application.isWebPlayer.ToString());
#endif
DrawItem("Absolute URL", Application.absoluteURL);
#if !UNITY_2017_2_OR_NEWER
DrawItem("Source Value", Application.srcValue);
#endif
#if !UNITY_2018_2_OR_NEWER
DrawItem("Streamed Bytes", Application.streamedBytes.ToString());
#endif
#if UNITY_5_3 || UNITY_5_4
DrawItem("Web Security Enabled", Application.webSecurityEnabled.ToString());
DrawItem("Web Security Host URL", Application.webSecurityHostUrl.ToString());
#endif
}
GUILayout.EndVertical();
}
}
}
}