- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Event;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 下载失败事件。
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/// </summary>
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public sealed class DownloadFailureEventArgs : GameEventArgs
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{
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/// <summary>
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/// 下载失败事件编号。
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/// </summary>
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public static readonly int EventId = typeof(DownloadFailureEventArgs).GetHashCode();
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/// <summary>
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/// 初始化下载失败事件的新实例。
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/// </summary>
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public DownloadFailureEventArgs()
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{
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SerialId = 0;
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DownloadPath = null;
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DownloadUri = null;
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ErrorMessage = null;
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UserData = null;
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}
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/// <summary>
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/// 获取下载失败事件编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return EventId;
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}
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}
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/// <summary>
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/// 获取下载任务的序列编号。
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/// </summary>
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public int SerialId
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取下载后存放路径。
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/// </summary>
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public string DownloadPath
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取下载地址。
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/// </summary>
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public string DownloadUri
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取错误信息。
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/// </summary>
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public string ErrorMessage
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取用户自定义数据。
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/// </summary>
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public object UserData
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{
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get;
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private set;
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}
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/// <summary>
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/// 创建下载失败事件。
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/// </summary>
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/// <param name="e">内部事件。</param>
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/// <returns>创建的下载失败事件。</returns>
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public static DownloadFailureEventArgs Create(GameFramework.Download.DownloadFailureEventArgs e)
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{
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DownloadFailureEventArgs downloadFailureEventArgs = ReferencePool.Acquire<DownloadFailureEventArgs>();
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downloadFailureEventArgs.SerialId = e.SerialId;
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downloadFailureEventArgs.DownloadPath = e.DownloadPath;
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downloadFailureEventArgs.DownloadUri = e.DownloadUri;
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downloadFailureEventArgs.ErrorMessage = e.ErrorMessage;
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downloadFailureEventArgs.UserData = e.UserData;
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return downloadFailureEventArgs;
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}
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/// <summary>
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/// 清理下载失败事件。
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/// </summary>
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public override void Clear()
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{
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SerialId = 0;
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DownloadPath = null;
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DownloadUri = null;
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ErrorMessage = null;
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UserData = null;
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}
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}
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}
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