- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Event;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 下载成功事件。
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/// </summary>
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public sealed class DownloadSuccessEventArgs : GameEventArgs
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{
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/// <summary>
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/// 下载成功事件编号。
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/// </summary>
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public static readonly int EventId = typeof(DownloadSuccessEventArgs).GetHashCode();
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/// <summary>
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/// 初始化下载成功事件的新实例。
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/// </summary>
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public DownloadSuccessEventArgs()
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{
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SerialId = 0;
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DownloadPath = null;
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DownloadUri = null;
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CurrentLength = 0L;
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UserData = null;
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}
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/// <summary>
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/// 获取下载成功事件编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return EventId;
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}
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}
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/// <summary>
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/// 获取下载任务的序列编号。
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/// </summary>
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public int SerialId
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取下载后存放路径。
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/// </summary>
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public string DownloadPath
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取下载地址。
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/// </summary>
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public string DownloadUri
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取当前大小。
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/// </summary>
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public long CurrentLength
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取用户自定义数据。
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/// </summary>
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public object UserData
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{
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get;
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private set;
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}
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/// <summary>
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/// 创建下载成功事件。
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/// </summary>
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/// <param name="e">内部事件。</param>
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/// <returns>创建的下载成功事件。</returns>
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public static DownloadSuccessEventArgs Create(GameFramework.Download.DownloadSuccessEventArgs e)
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{
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DownloadSuccessEventArgs downloadSuccessEventArgs = ReferencePool.Acquire<DownloadSuccessEventArgs>();
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downloadSuccessEventArgs.SerialId = e.SerialId;
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downloadSuccessEventArgs.DownloadPath = e.DownloadPath;
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downloadSuccessEventArgs.DownloadUri = e.DownloadUri;
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downloadSuccessEventArgs.CurrentLength = e.CurrentLength;
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downloadSuccessEventArgs.UserData = e.UserData;
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return downloadSuccessEventArgs;
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}
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/// <summary>
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/// 清理下载成功事件。
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/// </summary>
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public override void Clear()
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{
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SerialId = 0;
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DownloadPath = null;
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DownloadUri = null;
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CurrentLength = 0L;
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UserData = null;
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}
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}
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}
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