- 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Download;
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using System;
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#if UNITY_5_4_OR_NEWER
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using UnityEngine.Networking;
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#else
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using UnityEngine.Experimental.Networking;
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#endif
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namespace UnityGameFramework.Runtime
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{
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public partial class UnityWebRequestDownloadAgentHelper : DownloadAgentHelperBase, IDisposable
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{
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private sealed class DownloadHandler : DownloadHandlerScript
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{
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private readonly UnityWebRequestDownloadAgentHelper m_Owner;
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public DownloadHandler(UnityWebRequestDownloadAgentHelper owner)
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: base(owner.m_CachedBytes)
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{
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m_Owner = owner;
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}
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protected override bool ReceiveData(byte[] data, int dataLength)
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{
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if (m_Owner != null && m_Owner.m_UnityWebRequest != null && dataLength > 0)
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{
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DownloadAgentHelperUpdateBytesEventArgs downloadAgentHelperUpdateBytesEventArgs = DownloadAgentHelperUpdateBytesEventArgs.Create(data, 0, dataLength);
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m_Owner.m_DownloadAgentHelperUpdateBytesEventHandler(this, downloadAgentHelperUpdateBytesEventArgs);
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ReferencePool.Release(downloadAgentHelperUpdateBytesEventArgs);
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DownloadAgentHelperUpdateLengthEventArgs downloadAgentHelperUpdateLengthEventArgs = DownloadAgentHelperUpdateLengthEventArgs.Create(dataLength);
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m_Owner.m_DownloadAgentHelperUpdateLengthEventHandler(this, downloadAgentHelperUpdateLengthEventArgs);
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ReferencePool.Release(downloadAgentHelperUpdateLengthEventArgs);
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}
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return base.ReceiveData(data, dataLength);
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}
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}
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}
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}
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